Race: Laguz (Tiger)
Age: 20
DoB: Maedara 13th
Height: 5
Eye Color: Purple
Hair Color: White surface with black underneath.
Home: Soteria
Relationship Status: Single
Family: Kevlar (father)
Lantana (mother)
Intarsia (sister)
Gingham & Nankeen (younger brothers)
Cashmere & Plisse (younger sister)
Class: Villager
Status: Alive




Fauxphurr is a one of a set of twins, a boy and a girl Tiger Laguz born along the forest outskirts of Garhold. He was born with a defect that not only makes his fur a snow white instead of orange but also is believed to keep him from transforming like other Laguz. Because of this he was quickly looked down on by his father, Kevlar, and readily outcast by many of his peers. Though rigorous, eventually became verily able to hold his own despite his handicap against other Laguz. Since he was very disconnected from his village he was always at odds with others, he also never really picked up on and eventually disagreed heavily with a lot of the traditions and mindsets of others within the beast tribe. Especially when it came to the treatment of captured humans that came through the town. Up until his teenage years he had remained verily reserved about his feelings regarding how things were around him but eventually as it showed he and his father began becoming more and more hostile toward each other, eventually spilling out toward within the inner workings of his family. His mother, Lantana, became, at times, either very complacent or weakly opposed toward Kevlar depending on how heated their arguments became. His sister, Intarsia, blindly followed her father's actions which resulted in a consistent cold shoulder toward her brother. Even after the birth of their next litter, Gingham, Nankeen, Cashmere, and Plisse, things didn't settle down. They even became worse. Fights became more frequent, as well as physical. That is until he decided that he would travel to a town called Soteria. A small town where beasts and humans freely coexist amongst each other. All of his experiences nailed in him that he wanted a world where such matters were at least kept to a minimal. So within small time, he packed his things and said his good byes to his mother, brothers and sisters and set off to Soteria.

Campaign Stats


General Skills
Alchemy (Int)
Athletics (Br)
Cool (Pr)
Coordination (Ag)
Crafting (Int)
Discipline (Will)
Medicine (Int)
Perception (Cun)
Resilience (Br)
Riding (Ag)
Skulduggery (Cun)
Stealth (Ag)
Streetwise (Cun)
Survival (Cun)
Vigilance (Will)
Magic Skills
Light Magic
Dark Magic
Anima Magic
Social Skills
Charm (Pr)
Coercion (Will)
Deception (Cun)
Leadership (Pr)
Negotiation (Pr)
Combat Skills
Brawl (Br)
Melee-Light (Br)
Melee-Heavy (Br)
Ranged (Ag)
Artillery (Ag)
Knowledge Skills
Bestiary (Int)
Education (Int)
Lore (Int)
Underworld (Int)
Warfare (Int)

W. Threshold
S. Threshold
Crit Rating

Tier 1

After hitting with a combat check, the character may spend to disorient their foe. Disoriented targets add to all skill checks. The target is disoriented for a number of rounds equal to the attacker’s ranks in Disorient.

Active (Incidental)
The character may spend 1 Triumph or generated on a missed melee attack to upgrade the difficulty of the target’s next attack targeting the character by a number equal to the character’s ranks in Feint.

Each rank of Grit increases your character’s strain threshold by one.

Jump Up
Active (Incidental)
Once per round during your character’s turn, your character may use this talent to stand from a prone to seated position as an incidental.

Active (Incidental, Out of Turn)
When your character suffers a hit from a melee combat check, after damage is calculated but before soak is applied, your character may suffer 3 strain to use this talent to reduce the damage of the hit by two plus their ranks in Parry. This talent can only be used once per hit, and your character needs to be wielding a Melee weapon.

Quick Strike
Your character adds for each rank of Quick Strike to any combat checks they make against any target that have not yet taken their turn in the current encounter.

Tier 2

Active (Maneuver)
Once per encounter, your character may use this talent. Until the end of the encounter or until they are incapacitated, your characters adds to all melee combat checks they make. However, opponents add to all combat checks targeting your character. While berserk, your character cannot make ranged combat checks. At the end of the encounter (or when they are incapacitated), your character suffers 6 strain.

When an enemy becomes engaged with the character, they may force the enemy to make a fear check with difficulty equal to your ranks in Fearsome.

When the character suffers strain, they suffer one less strain per rank of Resolve, to a minimum of one. This does not apply to voluntary strain loss.

Tier 3

Active (Incidental, Out of Turn)
When your character is targeted by a combat check (ranged or melee), they may suffer a number of strain no greater than their ranks in Dodge to use this talent. Then, upgrade the difficulty of the combat check targeting your character a number of times equal to the strain suffered.

Parry (Improved)
Active (Incidental, Out of Turn)
Your character must have purchased the Parry talent to benefit from this talent. When your character suffers a hit from a melee combat check and uses Parry to reduce the damage from that hit, after the attack is resolved, your may spend 1 Despair or from the attack’s check to use this talent. Then, your character automatically hits the attacker once with a Brawl or Melee weapon your character is wielding. The hit deals the weapon’s base damage, plus any damage from applicable talents or abilities. Your character can’t use this talent if the original attack incapacitates them.

Tier 4

Each rank of Evasive increases your character’s evasion by one.
Categories: Alive? | Confederacy? | Laguz? | PCs?
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Page last modified on February 09, 2018, at 08:22 PM