The Lagallan Republic

Creideamh Tine Agus Cinniúint

Faith, Fire and Fate.

The Lagallan Empire has reigned for 948 years under the ideal that those with magic have been gifted by the goddesses, and thus have the right to rule. The imperial nobility consist of mages and priests, whereas those born without magic are delegated to the peasant class and are referred to as the “Ungifted.”

This paradigm lead to a war in the year 948 to 949, where revolutionaries about the Empire sought to overthrow the Magocracy. The Blood of Lagalla, with the help of Zodia, the Confederacy and Talamh, deposed the magistrate of Lagalla and formed a republic in its place.

History

The Lagallan Empire’s history stretches back to its founding 948 years ago- year one on the universal human calendar.

It was founded atop Arcanan, a floating island, supposedly by the gods Dryston and Arlen Haventree. The Haventree family has been given the divine right to rule ever since.

After it's founding, Lagalla quickly began both absorbing and conquering- and over a span of time claimed all territory on Saol Deo. This marked a golden age for the Lagalla, and the kingdom became an empire.

In year 100, a large fleet of adventurers left the Lagalla, in search of new lands. These settlers became the Zodians- and a new kingdom was founded. It was years before Lagalla knew these settlers had founded a sovereign nation, let alone survived the journey. There was little Lagalla could do about it.

Over time, rule and Lagalla became firmly in the hands of those with magic. Not just anyone born with magic- but those born to powerful magical families. Those in power used both their authority and abilities to subjugate the “ungifted”. Even the religion began to find itself twisted to serve the purpose of the nobility. Over the centuries, unrest began to grow.

Around the year of 840, the Talamites of north Saol Deo had had enough of Lagallan rule and seceded from the empire. Through the Talamite’s devastating use of the harsh terrain and guerilla tactics, Lagallan forces found themselves unable to take back the territory they had claimed. By the year 840, Talamh an Bhratach was recognized as an independant nation.

In year 905, the pirates of the Okeanos Sea form a loose conglomerate of allied pirates under a single admiral- the nation of Okeanos. A good number of fishermen from the port towns of Lagalla left for this new nation, and Lagalla itself was hesitant to pay the instated tithes. But with both Talamh and Zodia recognizing it as a nation, Lagalla’s hands were tied.

Now in year 948, the Lagallan Empire faces a new rebellion. The united forces of several rebel factions seized the southern port city of Brimrad, capturing Emperor Gavin Haventree and his wife, Empress Camillia. On the final day of Aisfeile, the Lagallan New Year holiday, the emperor and empress were publically executed.

Geography

Temperate, mostly flat lowlands with forests. Generous precipitation, many rivers and coastlines. The territory seized from the empire includes its largest port.

Northern Lagalla

Arcanan
The previously floating city and the capital of Lagalla. Once home to the noble elite mages of Lagalla, due to the events of the Lagallan Revolution, Arcanon lost much of its magic and was forced to land. It now resides north of where it once floated.

Southern Lagalla

Brimrad
Huge port town that grew out of a fishing village, and one of the oldest cities in all of Legalla, still has a huge population of fishermen and merchants. It is not uncommon to run into pirates either, as before Okeanos many often made their home here. Being a major city, it is also majorly industrialized, with many factories. The population had a big plummet following the exodus where people left to join the fledgeling pirate nation of Okeanos, major parts of the city have been abandoned and left in disrepair. These parts have proved vital for many criminal organization.

Shorclif
Small fishing village an hour’s walk north from Brimrad, close enough that some still consider it to be a part of the city. Many of those who could afford it relocated to this area and other villages like it following the boom in criminal activity. Alstroemeria and Davian’s home village. Small and out of the way. Merchants from Brimrad sometimes visit to show their wares and occasionally a noble passes through, but otherwise things tend to be uneventful.

West Lagalla

Emnet
Originally a farming town, but following the loss of Talamh an Bhratach, the land was worked to the the point where it was no longer usable. A bunch of the surrounding towns dried up and became abandoned, but the people of Emnet were stubborn. Eventually, they found solace in industry. Currently, it is the most industrialized city in the nation of Legalla, most of it consisting of factories and mills, dormitories for workers, and bars. It is also incredibly polluted, most days are often smoggy.

East Lagalla

Dalhurst
Largest region of Lagalla, filled with vast expanses of forest and farmland.

Religion

Lagallans worship the Three-Faced-Goddess, the one said to have gifted it’s ruling class with magic.

Aisling (ASH-ling), the chief goddess, and eldest of the three sisters. Patron of all Magic and Fire.
Maeve (Mave), the older twin goddess of Thunder.
Caoimhe (KEE-va,) the younger twin goddess of Wind.
Arlen () the younger twin god of Dark.
Drystan () the older twin god of Light.

The Church of the Three and Five is the religious cornerstone upon which Lagalla was born. Consisting of five major sub-sections, the holy orders within are both seperate and intigrated within the military and the politics. While the Archbishops are not members of the Magistrate, the ruling body of policymakers, they often have great influence with many of the Magisters. The five churches work in conjunction with one another, though to varying degrees. The churches are centered around Arcanan, with the Lower City housing the Grand Cathedral that serves as the heart of the church, and the Upper City instead holding individual cathedrals devoted to each of the Three and Five. Unsurprisingly, the priesthoods of the various faiths tend to lean towards the genders of the deity the faith represents, though there is no rule forbidding men or women from joining the cults or priesthoods of any of the faiths. The significant organizations, and the leaders of each, are listed below.

The Church of Aisling: Aisling, the Prime Goddess, the Goddess of Fire, Flame, the duality of Creation and Destruction, and Rebirth, unsurprisingly has the largest following amongst the five subsections. In mimicry of the Goddesses themselves, Aisling’s church works intimately with the churches of Caoimhe and Maeve above all others, and while all five churches are of equal importance to Lagalla, Aisling’s church is the tip of the spear. The Church of Aisling, beyond the coordination of the religion itself, also is in charge of many of the routine blessings of Lagallan, from the blessings given to farmlands (in the form of slashing and burning, to revitalize the soil) to the funeral rights by cremations. Notable Members: Ashley Heartwick (Archbishop), Grace Crestworth (Bishop), Cordeliabelle Crestworth (Priestess)

The Church of Arlen: Arlen is the God of the Heavens, light, radiance, healing, and compassion. Though the male gods are not given quite as much prominence in the faith as the Three, Arlen’s church still holds the second largest cult, second only to Aisling’s herself. As the domain of light and healing magic, Arlen’s church is often one of the most benevolent of churches. Performing miracles of healing and inspiration, it is not hard to see why this cult is so avidly followed, especially by Aspirants, who see the Gods as the greatest thing to aspire towards. Notable Members: Gideon Crestworth (Archbishop), Carter Crestworth (Bishop)

The Church of Caoimhe: Caoimhe is the Goddess of the Wind, Freedom, Change, Companionship, and Cooperation. Her cult constantly fights with Arlen’s for the second most populous of followings. Many explorers, merchants, and entrepreneurs keep the Goddess in their hearts, and the Caoimite priestesses are known to bless ships, soldiers, and dignitaries on their journeys. The priestesses of Caoimhe are the least priest-like, and are known for their spontaneous acts of kindness and advocacy. Notable Members: Naomi Windburn (Archbishop)

The Church of Maeve: Maeve is the Goddess of Lightning, Thunder, War, Victory, and Retribution. Her cult is decently smaller than the church of her twin younger sister, but still much larger than that of her lover. The Templar order works directly under the Church of Maeve. Archbishop Whitewood was once a templar, and is close friends with Knight-Commander Armstrong. The priestesses of Maeve are less inclined to perform acts of kindness and compassion, and are instead more likely to involve themselves in reorganization of infrastructure and wartime. They are almost universally realists, and the priests and priestesses of Her church are known for their straightforwardness and bluntness. Notable Members: Julia Whitewood (Archbishop)

The Church of Drystan: Drystan, the Dark God, the Keeper of the Underworld, the Judge. He is the God of Justice, Death, Fairness, Punishment, and the Underworld itself. Decidedly the smallest cult of the Five, the church of Drystan is deceptively cold from the outside looking in. That said, when one peels back the layers to the faith, they would find that the church is the least complex - everything they represent is laid bare for all to see. To become a full-fledged priest of this faith, one must cast off his name and identity - names, after all, carry ties that bind one to obligations that would impair their Sight. “To See and to Judge requires sight and spirit unbound.” This church coordinates efforts of justice and fairness, and is also often in charge of many of the most ancient secrets of Lagalla. It is they who bring each young mage before the tome, Gleipnir, and witness if it has chosen him or her, and it is almost unheard of for a Priest of Drystan to not preside over trials, no matter how large or small the crime is. Notable Members: Gatekeeper (Archbishop), Caretaker (High Priest, keeper of Gleipnir when unclaimed)

Medical Corps: Led usually by the Five Archbishops. Consisting of healing magic experts and a number of Ungifted doctors. They are backline fighters who tend to the injured and help keep the War Machine alive.

Templars: Led by Selena Armstrong. They are the ones who watch the mages. Those who abuse their Gift are dealt with swiftly once a Templar knows of it. For this reason the Nobility distrusts them and the common folk fear them less. They rarely actively serve the Military except in times of outright war. When they appear on a battlefield it’s normally with members of the Medical Corps as bodyguards and secondary hands to help.

Paladins: Led by Nathaniel Cain. An order of free knights bound in brotherhood to one another in service to the people of Lagalla, though they are funded by the Church. Astride their majestic unicorns, a single Paladin is said to be able to easily fight off five mages, fifty men, or inspire five thousand soldiers on their own, wielding Light as shield and using the mobility of their Unicorn to their advantage. A brotherhood of equals, the Paladins are the only order within which both the Gifted and Ungifted are truly equal.

Culture

Nobility
The noble class of Lagalla consists of magically gifted. The noble families are well established in what roles they play in the empire, such as a family of priests or a family that has had a member belong to the magistrate for generations.

Colorful hair is often a trait of those possessing magic, and thus had been associated with the nobility. Vibrant hair is seen as a status symbol. It is for this reason that many younger members of the nobility, as well as richer commoners, dye their hair many different colors.

Commoners
The less accepting of the mage caste refer to those without power as “The Ungifted.” Those who are indifferent simply use “commoner.” Those who are trying to pay a compliment to commoners who impress them might use the politically correct “Aspirant.”

It is uncommon for a commoner to be born with magic, but not unheard of. Occasionally, the families of these individuals use these children to increase their own position, but usually with little success. Being a common-born mage only makes you slightly better in the eyes of the nobility.

Similar to vibrant hair in the nobility, white hair in commoners is considered to be a status symbol. It is an uncommon enough trait that it has considered to symbolizing being the most pure among the "unclean" commoners. For example, the Haventrees only hired maids and butlers with this particular hair color.

Surnames
Another key difference that separates the nobility from the common class is surnames. The indicator of noble houses was the house name- names like Haventree, Hightower, Blackwilde. It was only commoners that proved themselves loyal to a house they served that were gifted a surname of their own, often related to which role they had become favored for. For example, the Shieldheart family is a long line of Aspirants which have been loyal to the Haventrees for centuries as pegasus knights. Receiving a name like this is considered the highest honor that an Aspirant can achieve.

Over time, the population grew and it became necessary to distinguish certain peasant families from each other. As to not step on the toes of the nobles, these names were simpler and often had more to do with what the family did or where they were from- names like Stone, Smith and Fletcher.

Government

The Lagallan Empire

Lagalla was a magocracy and an empire. It was ruled by an emperor through divine right, and four magisters chosen from the highest of noble houses.

For the past near-millenia, the Emperor Haventree has always had twin sons. These twins, once they come of age, dual with each other to see which one of them will become the next emperor. This is symbolic of the conflict between light and darkness. It is common for one of the princes to kill the other, as if they are left alive they can always challenge the other again. Occasionally ones that are close will decide to spare the other, though this has mixed results. Ultimately, through one way or the other, only one of the twins ends up surviving until adulthood and to be the next emperor. Instead of crown, the Emperor is coronated a tome of light magic called Avalon.

In addition to the Avalon, there is a sister tome of darkness known as Gleipnir. It is said to be gifted by the god Drystan. Only a handful of Haventrees have been successfully able to open it, Prince Connor Haventree being the first in centuries.

Power in Lagalla proper was heavily centralized - day to day affairs governed by a hefty bureaucracy. Nepotism in bureaucratic appointments can sometimes lead to less than optimal policy implementation. The lack of coordination, bureaucratic efficiency, and strong leadership has led to a number of weaknesses in military power and foreign policy. Modest efforts at reform have met with spectacular failure due to the endemic nature of the corruption.

Magistrate consists of 4 Magisters chosen from influential magically-inclined magisters.
Magister Erin Brock
Second youngest magister. Newly-appointed, as her predecessor was killed in the fighting. Defers to other magisters on most items, but rumor has it that she believes providing cessations to the rebels to be the best solution, to prevent further civil war and loss of Imperial life. Favors Thunder and Fire anima magic.

Magister Leon Darlton
Second oldest member. Darlton is a staunch traditionalist. He wishes nothing more than to crush the rebellion and return affairs to their previous state. Strongly religious, extremely pro-magic. The voice of the Magisters in most cases. Cunning, and willing to do anything to succeed - for the glory of the Empire, of course. Close friend of the late Emperor. Adept at all forms of magic, but favors Fire anima magic above all else.

Magister Millicent Hightower
An ancient woman who uses magical techniques kept secret in the Hightower family to maintain the outward appearance of an 18 year old. She makes no other attempts at hiding her true age, however, and will not suffer disrespect. None who have attempted to learn her secrets have succeeded. Extremely pro-magic. Thinks the rebellion is due to poor leadership from the former Emperor, and holds no respect for him or Connor. Favors all forms of Anima magic and staves, looking at Light and Dark magic as lesser, ideally-charged magics.

Magister Kendra Queshire- Missing
A childhood prodigy. Appointed magister at the age of 16 - when she challenged her mother, the former magister, to a Imperially-sanctioned duel for her chair. She won without a single spell landing on herself. An enigma. Acts as if most things do not matter, and is more focused on learning the secrets of magic than on running a country. However, when she speaks, it is with a voice that knows more than you do. Proficient in all forms of magic, and none know which she favors. (Went missing early in year 948).

The Lagallan Republic

Following the Lagallan Revolution, the government was entirely restructured.

Military

The majority of Lagalla’s military might is reliant on magic. Leaders of the military are adept on either tomes or staves- dark magic, light magic and the three types of anima magic. It is unusual for a Mage soldier to train in any type of martial weapons- as magic expertise is a symbol of power and rank.

The empire is also known for its Cavalry- riders of Pegasus and unicorns. All Pegasus and unicorns belong to the Emperor of Lagalla, and can be called into service of the crown at any time.

In Lagalla, dissidents and troublesome children alike are warned of the Dark Fliers – the black-ops Pegasus riders of the theocracy. Notorious for their superior combat techniques, dark fliers dominate the skies with magic and steel alike, striking like a flash of thunder before disappearing into the shadows. Astride their silent and foreboding black pegasi, it is no surprise that the sight of a dark flier silhouetted against the moon has become an ill omen for those who oppose the empire.

Non magical Cavalry and infantry use the typical fair- swords, lances, axes and bows. The best of the best trained in many. Flintlock rifles and other firearms have recently become more commonplace in the Lagallan military. However, many of the factories for mass producing firearms were claimed by rebels during the uprising, and as a result soldiers in the rebellion are well equipped with them.

During the Lagallan Empire

Dark Fliers: Led by Hermine Risewell. A feared unit who are known for being both swift, stealthy, and deadly. They are terrors on the battlefield outright, but increase their effectiveness using their swift flight to their advantage. Typically avoid straightforward conflict, focusing on sabotage, assassination, and provoking surrender. Sided with the Loyalists.

Falcon Knights: Led by Loren Bennett. A subsection of the Sky Knights entirely made up of elite mages atop pegasi, falcon knights come in like an oncoming storm, leading their brethren both gifted and otherwise in battle. They typically ride at the front of the aerial host, leading the charge with spell and blade, providing both offense and support to their forces both above and upon the ground. Of all the Mage and Ungifted factions the, the Sky Knights operate with an ascended level of discipline, as their very mounts are property of the royal family itself. As the most famous branch of the military, the Falcon Knights are some of the most influential. Sided with the Loyalists for most of the war, but switched sides during the final battle.

Royal Mage Corps: Led by multiple usually incompetent Nobles, with Leon Darlton being chief in charge of coordinating them. The core of the Lagallan army and what makes them so dangerous. The Royal Mage Corps in force attacks with the force of a natural disaster bringing hurricane winds, infernos, and thunderstorms with them in their wake. Defended by a well equipped Infantry they quickly and decisively end battles though they are fewer in number than most sections of the military. Sided with the Loyalists.

Sky Knights: Led by Colonel Thurman Wingkeeper. The non-mages who ride Pegasi. Usually work closely with Dark Fliers and act as scouts and help to pick off the edges of combat. Commonly employ bow and arrow, but also use Lances to great effect. Recently with the increasing amount of firearms they’ve attempted to add them, but ran into issues with both the temperament of pegasi and reloading. Sided with the Loyalists for most of the war, but switched sides during the final battle.

Hussar Regiment: Led by Colonel Jerrod. These are the Ungifted calvary. They break the lines of enemy formations and use their speed and mobility to great effect. Their secondary function is to round up enemy troops so the explosive magic of the Mage Corps is even more effective. Sided with the Loyalists for the early, but switched sides after Jerrod was convinced to work with the Blood of Lagalla.

Rifle Regiment: Led by Colonel Foster. Ungifted who are at work mastering the firearms of today. Fewest in number of all regiment and the newest. They haven’t found their place quite yet but General Shieldhart keeps an eye on them seeing their potential. Sided with the Blood of Lagalla.

Archer Regiment: Led by Colonel Charity. Ungifted who use bow and arrow to help safeguard the front lines and pick off the backlines. Unpopular and many see them as unnecessary with the Mage Corps. However Colonel Charity is almost the only leader who sees potential in guerrilla warfare and plans for it utilizing ambush tactics and terrain to their advantage. Sided with the Blood of Lagalla.

Infantry Regiment: Led by Colonel Orville. Ungifted who fight without mounts, they are the ones who hold lines to defend the Royal Mage Corps and stay near them at all times. Each unit is assigned a Mage to protect. Sided with the Blood of Lagalla.

The Royal Navy: Led overall by Admiral Chester Manning. The Royal Navy boasts a large number of ships and especially Wind Mages to help keep things running smoother. Each Ship has two Wind Specialists and at least one other Mage. The Navy has fallen to the wayside in recent years with more focus on internal than external conflicts and with the rise of Okeanos the Navy hasn’t had pirates problems as of late to contend with either at least on the same scale as previously. Sided with the Loyalists.

Independent Lagalla

At the start of year 948, rebels took over the southern city of Brimrad. The emperor and empress of Lagalla were executed, and the rebels claimed independence from the empire. There are three major rebel factions, as well as countless minor factions. After a year, Prince Connor Haventree made a declaration to fight against the Magistrate and Millicent Hightower- Forming the Blood of Lagalla to unite the Various rebel factions.



Flint’s Outlaws
“If you play by the rules, by OUR rules, usually there ain't a problem.” -Flint Westridge

A group of outlaws in the western Lagalla lead by Flint Westridge. They are only loosely associated with the Rebellion, tending to stick to their own form of justice. They raid factories, storehouses, banks, and caravans of specific targets. They'll capture nobles and squeeze them for information. Maybe ransom them back, maybe kill them. Depends on how they act and how Flint is feeling. Flint is very picky about the targets he picks, and pays special attention not to do anything that will affect the common people. For example, they will never raid food shipments. He doesn't have a problem with mages. He has a problem with people who abuse power.

This group has inspired other groups to rise up like he has, but they are disorganized. Mostly, the gangs are self-policed. But if Flint or another of the gangs hear that one of the gangs is exploiting the situation to turn a big profit or exploit the poor, Flint or his other riders usually takes them out.

This territory one of the safer places for loyalists to go, since the more zealous factions aren't there. However, if loyalist mobilize any big force, they'll have a lot of trouble getting any substantial ground. Explosives, traps, and mastery of the terrain pretty much makes implementing typical tactics difficult. Not to mention Flint is something of a national hero. Propaganda has tried to slander his name, but enough people have been affected by him over the years that people who believe him to be a terrible villain in the western regions is definitely the minority.

This faction is very much a cult of personality, and if Flint died there is no telling what would happen to it.


Sons and Daughters of a Free Lagalla
“We are all children of this country. Brothers and sisters. Sons and daughters. Lagalla is our home! We will not be made to suffer any longer, to be treated as second class citizens. All people of Lagalla deserve to be free - to be seen as people, to be treated as people. And if we must claim this freedom with blood and steel, then so be it!” - Etney Mercer

Groups of rebels congregated around Etney Mercer, and under the banner of the bronze gear. She has spent the past few years traveling around Lagalla, giving moving speeches, urging the people to rise up against the nobility. She and her followers are convinced that the nobility are not interested in helping the common people, and the common people should take things into their own hands- by force because that is what is necessary. Through both her charisma and combat prowess, she managed to gain a following. This following has been growing exponentially larger since the execution of the emperor and empress.

They have a major presence in eastern and southern Lagalla, and are the most vocal and numerous members of the rebellion by a large margin. They are active in setting up infrastructure following taking territory. They acquire food, and protect the towns they gain control over. The people of Lagalla are always the primary concern.

Given the recent siege and executions, they are seen as the most zealous and bloodthirsty of the factions. There have been reported attacks against neutral magic users by rebels under the banner of the Sons and Daughters. However, behavior like this is strongly rebuked.

They do not have the power to face the Lagallan army directly, but they are working towards making the rebellion an actual civil war. Etney is also working towards absorbing the numerous disorganized minor rebel factions into the Sons and Daughters. The ultimate goal is to unite Lagalla, displace the current system of government, and replace it with something that works for all people.


The Council of Vermin
“We who refuse to be livestock of the nobility are labeled as vermin to be exterminated. So vermin we shall be.”- Byrintus.

The Council of Vermin is a well established, several decades old, criminal organization. No one knew of the Council’s direct involvement in the Lagallan Rebellion until the siege of the southern city of Brimrad. In recent years, the purpose of the organization has entirely shifted from self-serving criminal activity to aiding the Rebellion from the shadows.

Their current work seems to be setting up the Sons and Daughters of a Free Lagalla as a replacement to Lagallan rule and making it easier for it to operate by securing supplies and intelligence while also acting as a coordinating force behind the disjointed rebel cells. Through means from subterfuge to coercion, blackmail to barter, they appear to be working mostly behind the scenes to ensure that the rebellion does not fall apart before it truly begins.

Information as to the exact scope of influence in which the Council operates is nearly nonexistent. Their overall numbers are unknown, but they are know to be small, though how small is not yet known. What is known is that, because of their prior experience as a criminal syndicate, and the leadership within the mysterious council, the Council operates like a well-oiled machine, and is the most efficient of the rebel cells.

Thus far, Alstroemeria Locksley is one of the only members known to the public.

The Council was founded and lead in secret by Byrintus?, or Brynston, a manakete who has been living in Lagalla for the past nine centuries. Not that anyone knows he's a manakete. Following the war, Alstroemeria quietly took over his position.

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