Orc

Common Cultures: Despotic, Forsaken, Itinerant, Natural, Nomadic, Warrior, Wild

Ancestry Traits

Size. Your size is Medium.
Speed. 30 ft.

Adrenaline Rush (1 point).
As in Mordenkainen Presents: Monsters of the Multiverse
Darkvision (1 point).
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Powerful Build (1 point).
You count as one size larger when grappling or shoving a creature, and when determining your carrying capacity and the weight you can push, drag, or lift.
Relentless Endurance (1 point).
As in Mordenkainen Presents: Monsters of the Multiverse

Paragon Options

Mountain Roots

You can endure the harshest of damaging effects, such as a white dragon’s icy breath or a cloudkill spell. When you are subjected to an effect that allows you to make a Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Orcish Aggression

Whenever you use your Adrenaline Rush, you gain advantage on your next attack during the same turn. If you would already have advantage, you instead score a critical hit on a roll of 19 or 20 with the attack.

Orcish Fury

As in the feat from Xanathar's Guide to Everything except you can use the ability a number of times equal to your proficiency bonus with uses returning on a long rest.

Orcish Resilience

Choose one of the following damage types: cold, fire, poison. You have resistance to chosen damage type. If you chose poison, you have advantage on saving throws you make to avoid or end the poisoned condition on yourself.

Additionally, you can use your Relentless Endurance feature again after finishing a short or long rest.

Primal Instincts

Your senses are as keen as a wild predator. You gain the following benefits:

Terror of the Battlefield

Seasoned warriors quake in fear when you step onto the battlefield. You gain the following benefits: