Paladin: Oath of the Crown

Original Source: Sword Coast Adventurer's Guide

Oath Spells

3rd-level Oath of the Crown feature
You gain oath spells at the paladin levels listed.

Table: Oath of the Crown Spells
Paladin LevelSpells
3rdcommand, sanctuary
5thenhance vision, spiritual weapon
9thcounterspell, spirit guardians
13thdimension door, guardian of faith
17thgreater restoration, telepathic bond

Channel Divinity

3rd-level Oath of the Crown feature
When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Channel Divinity: Champion Challenge

As a Bonus Action, you issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, that creature is Threatened by you. While threatened in this way, it can't willingly move more than 30 feet away from you. This effect ends on the creature if you are Incapacitated or die or if the creature is more than 30 feet away from you.

Channel Divinity: Turn the Tide

As a Bonus Action, you can bolster creatures with your Channel Divinity. Choose a number of creatures equal to your proficiency bonus. Each creature that can hear you within 30 feet of you gains one of the following benefits:

Divine Allegiance

7th-level Oath of the Crown feature
Starting at 7th level, when a creature within your aura is attacked, you can use your Reaction to cover them. Until the beginning of your next turn, or until the creature moves beyond the range of your aura, all attacks that would be made against it are made against you instead.

Unyielding Spirit

15th-level Oath of the Crown feature
Starting at 15th level, you can't be Paralyzed or Stunned.

Exalted Champion

20th-level Oath of the Crown feature
At 20th level, your presence on the field of battle is an inspiration to those dedicated to your cause. As a Bonus Action, you gain the following benefits for 1 minute:

Once you use this feature, you can't use it again until you finish a long rest, unless you spend 7 mana to use it again.

Improved Turn the Tide

24th-level Oath of the Crown feature
You add twice your Charisma modifier to the number of hit dice creatures can spend or recover, when you use your Channel Divinity: Turn the Tide. The number of temporary hit points granted by this ability becomes equal to your paladin level + your Charisma modifier.

Improved Unyielding Spirit

27th-level Oath of the Crown feature
You can't be Dazed, Petrified, or Slowed.