Paladin: Death Knight

Oath Spells

You gain oath spells at the paladin levels listed.

Table: Death Knight Spells

Paladin LevelSpells
3rdfalse life, hex
5thblindness/deafness, shadow blade
9thanimate dead, summon undead
13thbone shield, shadow of moil
17thdanse macabre, negative energy flood

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Channel Divinity: Control Undead

As an action, you target one undead creature you can see within 30 feet of you. The target must make a Wisdom saving throw. On a failed save, the target must obey your commands for the next 24 hours, or until you use this Channel Divinity option again. An undead whose challenge rating is equal to or greater than your paladin level is immune to this effect.

Channel Divinity: Necrotic Flood

As an action, you channel pure negative energy and focus them into a burst of magical entropy. Each creature of your choice within 30 feet of you must make a Constitution saving throw. On a failed save, the target's blood begins to flow freely for 1 minute. While surrounded by this energy, a creature takes 1d4 necrotic damage at the beginning of tis turn, and it can't regain hit points or gain temporary hit points. At the end of each of its turns, the creature can repeat this saving throw, ending the effect on a success.

This ability's damage increases by 1d4 when you reach certain levels in this class: 5th level (2d4), 11th level (3d4), and 17th level (4d4).

Aura of Undeath

Starting at 7th level, you and friendly undead creatures in the aura gain the following benefits:


Beginning at 10th level, you straddle the line between life and death. You gain the following benefits:

Dread Lord

At 20th level, you can surround yourself with an aura of gloom. As a bonus action, you gain the following benefits for 1 minute:

Once you use this feature, you can't use it again until you finish a long rest, unless you spend 7 mana to use it again.