Paladin Talents: Divine Lessons

Do Without

You add your Charisma modifier to your Constitution modifier to determine how many days you can go without food. Additionally, when you would make a Constitution saving throw due to not eating or drinking enough food or water, you may make a Charisma saving throw instead.

Exemplary

Prerequisite: proficiency in Acrobatics or Athletics
When your party makes a group Acrobatics or Athletics check, you may apply your result to yourself and one ally after seeing the results of all rolls. If you roll a natural 20 on the check, you may apply your result to yourself and a number of allies equal to your Charisma modifier.

Inquisitor

You gain proficiency in the Investigation skill. If you already have it, you can instead choose to use your Charisma when making Investigation checks.

Knightly Order

Whenever you would pay for simple goods and services or seek aid from local authorities, roll 1d6. If you roll less than or equal to your Proficiency bonus, the merchant or guard recognizes you as a knight of an order they either fear or respect, charges you nothing, and answers your questions. If you insist on paying for their services, they may offer you additional information about individuals or places that might be of interest to you and your order.

Knight of the Open Road

Choose one type of terrain: arctic, coast, desert, forest, grassland, mountain, subterranean, or swamp. You have advantage on Nature and Survival checks made in this terrain.

Truthseeker

You gain proficiency in the Insight skill. If you are already proficient in it, you may instead choose to use Charisma when making Insight checks.

Requires 3rd Level

Divine Health

Prerequisite: 3rd level
You are immune to disease.

Requires 5th Level

Divine Vision

Prerequisite: 5th level, Divine Sense
You always have the enhance vision spell prepared and can cast it without expending a spell slot. Once you do, you can’t cast it in this way again until you finish a long rest. When you cast it in this way, you can only see invisible creatures of the types chosen by Divine Sense.

Glorious Purpose

Prerequisite: 5th level
When you agree to undertake a quest that furthers the tenets of your oath, you gain proficiency with a skill that will be crucial to completing that quest. The skill is chosen by the DM. If you are already proficient with the skill, you gain expertise instead. The benefits of this divine lesson do not change until the quest has been completed, at which point a new skill is chosen by the DM.

Heraldic Homily

Prerequisites: 5th level, Heraldic Sermon feature
Choose a second option from the Heraldic Sermon class feature. You gain the benefits from it.

Requires 9th Level

Steadfast Devotion

Prerequisites: 9th level, Inspiring Devotion feature
Choose a second option from the Inspiring Devotion class feature. You gain the benefits from it.

Undaunted

Prerequisite: 9th level
While exploring a place which you have never been to before, you gain advantage on the first ability check, attack roll, and saving throw you make. Once you make each of these rolls with advantage, you cannot do so again until you finish a long rest.