Ranger: Beast Master

Original Source: Player's Handbook

Beast Master Magic

3rd-level Beast Master feature
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Beast Master Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Table: Beast Master Spells
Ranger LevelSpells
3rdfind familiar
5thfind steed
13thfind greater steed

Ranger's Companion

3rd-level Beast Master feature
At 3rd level, you gain a trusty companion to accompany you on your travels. Choose one of the following options:

Animal Companion

You learn to use your magic to create a powerful bond with a creature of the natural world.

Over the course of a long rest, you call forth an animal from the wilderness to serve as your faithful companion. You normally select you companion from among the following animals: an ape, a black bear, a boar, a giant badger, a giant weasel, a mule, a panther, or a wolf. However, your DM might allow you to befriend different creatures, based on the surrounding terrain and on what types of creatures would logically be present in the area. Typically, those creatures must be no larger than Large size, and of CR equal to 1 or lower. At the end of the 8 hours, your animal companion appears. You can have only one animal companion at a time.

When you cast find steed or find greater steed, you may form this bond with your animal companion.

The companion obeys your commands as best it can. It rolls for initiative like any other creature, but you determine its actions, decisions, attitudes, and so on. If you are incapacitated or absent, your companion acts on its own.

If your animal companion is ever slain, the magical bond you share allows you to attempt to return it to life. As an action, you call forth your companion's spirit and spend 2 mana to attempt to restore it with a Quick Resurrection Challenge. You can return an animal companion to life in this manner even if you do not possess any part of its body.

If you use this ability to return a former animal companion to life while you have a current animal companion, your current companion leaves you and is replaced by the restored companion.

Primal Companion

When you finish a long rest, you can magically summon a primal beast, which draws strength from your bond with nature. The beast is friendly to you and your companions and obeys your commands. Choose its stat block-Beast of the Land, Beast of the Sea, or Beast of the Sky. You also determine the kind of animal the beast is, choosing a kind appropriate for the stat block. Whatever kind you choose, the beast bears primal markings, indicating its mystical origin. As an action, you can dismiss the beast to a harmless demiplane as long as you are within 30 feet of it, or resummon it in a space within 5 feet of you.

In combat, the beast acts during your turn. It can move and use its reaction on its own, but the only action it takes is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, or not present, the beast can take any action of its choice, not just Dodge.

If the beast has died within the last hour, you can use your action to touch it and spend 2 mana. The beast returns to life after 1 minute with all its hit points restored. When you finish a long rest, you can summon a different primal beast. The new beast appears in an unoccupied space within 5 feet of you, and you choose its stat block and appearance. If you already have a beast from this feature, it vanishes when the new beast appears.

Companion's Bond

3rd-level Beast Master feature
Your companion gains a variety of benefits while it is linked to you.

If you chose Animal Companion, it also changes in the following ways:

Exceptional Training

7th-level Beast Master feature
Your companion's rigorous training has enabled them to master the battlefield. It gains the following benefits:

Bestial Fury

11th-level Beast Master feature
When you command your companion to take the Attack action, it can make two attacks.

Share Spells

15th-level Beast Master feature
As in the Player's Handbook