Warlock: The Ghost in the Machine

Original Source: Unearthed Arcana: Modern Magic

You have made a bargain for power granted by an entity that you believe to be completely digital. Whether it is a rogue AI or the spirit of a deceased hacker, the Ghost in the Machine is capable of feats that defy explanation.

Patron Spells

You learn additional spells when you reach certain levels in this class, as shown on the Ghost in the Machine Patron Spells table. Each of these spells counts as a warlock spell for you, but it doesn't count against the number of warlock spells you know. You also learn the on/off cantrip.

Table: Ghost in the Machine Expanded Spells
Spell LevelSpells
1stcommand, remote access
2ndarcane hacking, digital phantom
3rdhaywire, infallible relay
4thconjure knowbot, system backdoor
5thcommune with city, shutdown

Mystic Operator

At 1st level, your digital connection to your patron grants you the following benefits:

Information Surge

At 1st level, you gain the ability to temporarily render magical or computerized devices. As an action, you can target a computerized device, automated magical object, or a construct creature within 30 feet of you. If the target is an object and it is held or otherwise actively used by a creature, or if the target is a creature, that creature must make an Intelligence saving throw against your spell save DC. On a failed save, the targeted object ceases to function until the end of your next turn. A construct creature is incapacitated, can't speak, and its movement speed is reduced to 0.

If the targeted device is not held or used by a creature, the DM makes a special saving throw for the device with disadvantage and a +0 modifier. Certain shielded devices might negate the disadvantage, at the DM's determination.

You can use this ability a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Wire Walk

Starting at 6th level, you gain the ability to travel short distances over electrical wires, data lines, or telephone cables. As a bonus action, you can touch a device or socket connected to a hardwired or magical network and teleport along this network to another connected device you can see.

Once you use this feature, you can't use it again until you finish a short or long rest.

Mystic Cyborg

Your patron's power have a altered your body with magical or technological circuitry. You gain the following benefits:

Personal Encryption

As in Unearthed Arcana: Modern Magic with the following added:

Additionally, whenever a creature targets you with one of these abilities, you are aware of it, and you can use your reaction to force the creature to make a Charisma saving throw against your Warlock spell save DC. on a failure, you learn the identity of the creature who used the ability. Once a creature has failed this saving throw, you cannot use the ability again until you finish a long rest.

Technovirus

As in Unearthed Arcana: Modern Magic with added clarification about the virus explicitly being a disease.