Artistic

Skill Proficiencies: You have proficiency in one of the following skills of your choice: Acrobatics, History, Insight, Investigation, Nature, or Performance.
Languages: You can speak, read, and write Common and one other language.

Artistic Expression (Major)
You focus on a certain kind of artistic expression. Choose one of the following:
  • Culinary. You gain proficiency in your choice of brewing supplies, cooking utensils, or herbalism kits. You are resistant to your choice of cold, fire, or poison damage. If you chose poison, you have advantage on saving throws you make to avoid or end the poisoned condition on yourself.
  • Dance. You gain proficiency with either disguise kits or an instrument of your choice. When you take the Disengage or Tumble action, you gain additional movement speed equal to half your movement speed until the end of your turn.
  • Literature. You gain proficiency with either calligraphy supplies or forgery kits. You can read all languages. You can read and write twice as fast in languages you know.
  • Music. You gain proficiency with an instrument of your choice. You have advantage on Wisdom (Perception) checks that rely on hearing, and you have advantage on saving throws you make to avoid or end the deafened condition on yourself.
  • Painting. You gain proficiency with your choice of calligraphy supplies, cartography tools, or painting supplies. Choose one of the following skills: Investigation or Perception. You can always choose to use Charisma when making a check with the chosen skill.
  • Sculpture. You gain proficiency with your choice of glassblowing tools, jewelcrafting tools, masonry tools, pottery tools, smithing tools, or woodcarving tools. Choose one of the following skills: Athletics or Sleight of Hand. You can always choose to use Charisma when making a check with the chosen skill.
  • Theatre. You gain proficiency with your choice of cobbling tools, disguise kits, leatherworking tools, or weaving tools. Whenever you make a Charisma ability check or saving throw and fail, you can reroll it and take the second result. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Muse (Major)
When you finish a long rest, you may name a specific creature as your muse. Depending on your relationship with that creature, gain the following effects:
  • If your muse is a creature controlled by another player, you gain inspiration when your muse rolls a 20 on an attack, ability check, or saving throw while you can see or hear them.
  • If your muse is a concept or friendly or indifferent creature not controlled by another player, you gain inspiration when you roll a 20 on an attack, ability check, or saving throw.
  • If your muse is a hostile creature, you gain inspiration when you see or hear that creature.
You may still gain this inspiration even if you already have 3. If you do not use it before you finish your next long rest, the inspiration is lost. Once you gain inspiration from this feature, you cannot do so again until you finish a long rest.
Creative Expert (Minor)
Your people are creative and artistic. You have proficiency with your choice of any two artisan tools or instruments.