Stealth
A Stealth check is utilized whenever you attempt to obscure yourself from enemies, slink past guards, slip away without being noticed, or otherwise avoid being seen. The base ability used is normally Dexterity, but other abilities could be used depending on circumstance (ie. blending into a crowd may use Charisma).
Blend In | Untrained
You create the illusion that you are exactly where you are supposed to be, effortlessly blending into a crowd or deflecting attention away from you.
Base DC | Examples |
---|---|
10 | |
15 | |
20 | |
25 | |
30 |
Hide | Untrained
A creature can attempt to duck behind cover or deeper into concealment to become hidden. As an Action, you make a Stealth check against a DC that equals the hostile creature's passive Wisdom (Perception). If you succeed, you are then considered Hidden. You cannot hide from a creature that can see you clearly, and you give away your position if you make noise, such as shouting.
Sneak | Untrained
You can attempt to move to another place while becoming or staying Hidden, such as when trying to slip by guards or tailing after a specific target. While you are sneaking, you move at half your normal movement speed.
Base DC | Examples |
---|---|
10 | |
15 | |
20 | |
25 | |
30 |