Stealth

A Stealth check is utilized whenever you attempt to obscure yourself from enemies, slink past guards, slip away without being noticed, or otherwise avoid being seen. The base ability used is normally Dexterity, but other abilities could be used depending on circumstance (ie. blending into a crowd may use Charisma).

Blend In | Untrained

You create the illusion that you are exactly where you are supposed to be, effortlessly blending into a crowd or deflecting attention away from you.

Critical Success.
Success.
Failure.
Critical Failure.
Base DCExamples
10 
15 
20 
25 
30 

Hide | Untrained

A creature can attempt to duck behind cover or deeper into concealment to become hidden. As an Action, you make a Stealth check against a DC that equals the hostile creature's passive Wisdom (Perception). If you succeed, you are then considered Hidden. You cannot hide from a creature that can see you clearly, and you give away your position if you make noise, such as shouting.

Success. If the creature could see you, you're now considered Hidden and cannot be seen. If you were already hidden, then you remain hidden from the creature.
Failure. You do not successfully hide from the creature.

Sneak | Untrained

You can attempt to move to another place while becoming or staying Hidden, such as when trying to slip by guards or tailing after a specific target. While you are sneaking, you move at half your normal movement speed.

Critical Success.
Success.
Failure.
Critical Failure.
Base DCExamples
10 
15 
20 
25 
30