Several different creature types exist on the worth of Azeroth and the worlds beyond, which serve to break down existing creatures into different related groups of shared features. Some creature types may be affected more or less harshly by certain abilities, and others may have innate traits that encompass every individual in a specific type.
- Aberrations typically have some amount of bizarre anatomy and are normally mutated creatures from other groups.
- They frequently have tentacles, extra eyes and mouths, or other features that resemble those of Old Gods.
- They are normally considered Outsiders, thus can be banished by certain spells, and certain paladins and priests may be particularly effective against them.
- Beasts are normally standard animals, like cats, birds, and other such creatures.
- Many beasts can be readily tamed and kept as pets, and they have only rudimentary intelligence.
- Druids and Hunters typically have a certain kinship with them.
- They are among the most populous creatures on Azeroth.
Beast Creatures
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Mammal
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Carnivore
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Ungulate
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- Creatures that usually have an innate tie to certain realms of the Shadowlands like Bastion, or the Heavens and are attuned to it, which means that celestials killed on the material plane are capable of reforming.
- Frequently have conventionally angelic appearances.
- Normally have a connection to the Light.
- Constructs are normally created by other beings and artificially animated and commanding, much in the way of golems.
- Many of them can be interfered with through various means, such as through overloading them or hijacking their controls.
- The complexity of a construct can vary significantly based on the expertise of its creator.
- Most true demons have an innate tie to the Twisting Nether and are attuned to it, which means demons killed outside the Nether are capable of reforming.
- They have a wide variety of appearances and can be both sapient and non-sapient.
- They are normally considered Outsiders, thus can be banished by certain spells, and certain paladins and priests may be particularly effective against them.
- Many demons are cruel or otherwise twisted, and their nature embraces raw chaos.
- Any creature related to dragons, which range greatly in power from young whelps to dragonflight leaders.
- Range in origin but most have some amount of elemental affiliation.
- Typically appear to be reptilian in appearance.
- Chaotic manifestations of the elements that usually have an innate tie to the appropriate elemental plane and are attuned to it, which means that elementals killed on the material plane are capable of reforming.
- While most are affiliated with a singular element, conglomerate elementals do exist. Most of the time such elementals are native to the borderlands between elemental planes.
- They are normally considered Outsiders, thus can be banished by certain spells, and certain paladins and priests may be particularly effective against them.
- Creatures that usually have an innate tie to the Emerald Dream, Ardenweald, or the Fae Wilds and are attuned to it, which means that fey killed on the material plane are capable of reforming.
- Normally have a strong tie to nature and a drive to protect the natural world.
- Many are known to be mischievous and follow different moral guidelines than mortals.
- Huge creatures that typically have a humanoid appearance.
- They normally are closely related to the progenitors of a world.
- Can have an elemental affiliation.
- Make up the majority of sapient species on Azeroth.
- Typically are either small or medium sized.
- Either originated from natural evolution on a planet, or were the result of the Curse of Flesh.
- Can be humanoid or more bestial, but humanoid creatures are typically large sized or have prominent animalistic traits.
- Many were created directly by a greater power.
- Many have natural abilities beyond what would be expected of a normal beast.
- Amorphous creatures that do not have a solid form.
- Frequently believed to have some sort of relation to aberrations.
- Normally follows simple thoughts and instincts.
- Creatures that are made up of natural flora.
- Frequently have some control over their natural environment.
- Very susceptible to fire.
- Creatures that are caught between the veil of life and death. Some may be attuned to the Shadowlands and are therefore capable of reforming if they are killed on the material plane.
- Many priests and paladins are typically very well-equipped to deal with them.
- Typically do not need most biological processes necessary to survive and cannot die of natural causes.