Minor Illusion

Illusion Cantrip
Casting Time: 1 action
Range: 30 feet
Components: SM (a bit of fleece)
Duration: 1 minute

Target. One unoccupied space within range.
Effect. You create a sound or an image of an object within range that lasts for the duration.
  • If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.
  • If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.
If a creature uses its Action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
Special. The illusion also ends if you dismiss it as an Action or cast this spell again.
Cantrip Progression. This spell improves in certain ways when you reach higher levels. At 5th level, you can delay the illusion's manifestation by up to 1 minute, after which the effect occurs as normal. At 11th level, the spell's range increases to 60 feet. At 17th level, you can create simple moving images like flowing liquid or cacophonous sounds audible out to 300 feet away. At 23rd level, the spell no longer ends if you use it again and you can dismiss any number of illusions as an action. At 28th level, the duration becomes 1 hour and you can delay the manifestation of an illusion by up to an hour.

Source: PHB 260, SRD

Changelog