1st-level Evocation
Casting Time: 1 action
Range: 60 feet
Components: VS
Duration: 3 turns

You harness the energy and spirits of nature and wrap the target in its healing energy. At the beginning of the target's next three turns, they recover 1d6 hit points. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing each round increases by 1d6 for every two slot levels above 1st.

Source: Homebrew