Sting
2nd-level Transmutation
Casting Time: 1 bonus action
Range: Self
Components: VS
Duration: (C) 1 minute
When you cast this spell, choose one of the types of stings listed below. The first time you hit with an attack during the spell’s duration, the target makes a Constitution saving throw or suffers the effects listed below as the magical poison courses through their veins.
Scorpid Sting. The target becomes poisoned for the duration of the spell.
Serpent Sting. The target takes 1d6 poison damage and an additional 1d6 poison damage at the beginning of each of their turns for the duration of the spell.
Viper Sting. The target loses 1d4 mana at the beginning of each of their turns for the duration of the spell.
Wyvern Sting. The target falls unconscious for the duration of the spell or until they take damage.
At the end of each of the affected target's turns, they may make a Constitution saving throw to end the effect early. It also ends early if you cast it again or cast another smite spell, such as shackling smite or lightning arrow.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage of scorpid sting and viper sting increases by 1d6 for every two slot levels above 2nd, or the mana lost by Viper Sting increases by 1d4 for every two slot levels above 2nd.
Source: Homebrew