Summon Construct

4th-Level Conjuration
Casting Time: 1 action
Range: 90 feet
Components: VSM($) (an ornate stone and metal lockbox worth at least 400 gp)
Duration: (C) 1 hour

Target. An unoccupied space that you can see within range.
Effect. You call forth the spirit of a construct. This corporeal form uses the Construct Spirit stat block. When you cast the spell, choose the creature's form: Clay, Flesh, Metal, or Stone. The spirit resembles a golem, modron, or other construct made of the chosen material, which determines the Construct Spirit stat block it uses. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its Move to avoid danger.
At Higher Levels. Use the higher level wherever the spell's level appears in the stat block.

Clay Construct Spirit

Large Construct, Unaligned

Armor Class 12 + spell level (natural armor)
Hit Points 60 + 10 per upcast
Speed 40 ft.

STRDEXCONINTWISCHA
18 (+4)9 (-1)18 (+4)14 (+2)11 (+0)5 (-3)

Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't adamantine
Damage Immunities acid, poison
Condition Immunities Charmed, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages you speak

Traits

Acid Absorption. Whenever the construct is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

Immutable Form. The construct is immune to any spell or effect that would alter its form.

Magic Resistance. The construct has Advantage on saving throws against spells and other magical effects.

Magic Weapons. The construct's weapon attacks are magical.

Actions

Multiattack. The construct makes a number of attacks equal to one third of this spell's level (rounded up).

Slam. Melee Weapon Attack: +Spell Attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 3 + Spell Level bludgeoning damage.

Reactions

Berserk Lashing. When the construct takes damage, it makes a Slam attack against a hostile creature within 5 feet of it. If no creature is within reach, the construct moves up to half its speed toward a hostile creature it can see, without provoking Opportunity Attacks, and makes a Slam attack against it.

Flesh Construct Spirit

Large Construct, Unaligned

Armor Class 12 + spell level (natural armor)
Hit Points 60 + 10 per upcast
Speed 40 ft.

STRDEXCONINTWISCHA
18 (+4)9 (-1)18 (+4)14 (+2)11 (+0)5 (-3)

Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't adamantine
Damage Immunities necrotic, poison
Condition Immunities Charmed, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages you speak

Traits

Necrotic Absorption. Whenever the construct is subjected to necrotic damage, it takes no damage and instead regains a number of hit points equal to the necrotic damage dealt.

Uncanny Countenance. When a creature starts its turn within 10 feet of the construct, the construct can force it to make a DC Caster Spell Save DC Wisdom saving throw. On a failed save, the target is Frightened until the start of its next turn.

Immutable Form. The construct is immune to any spell or effect that would alter its form.

Magic Resistance. The construct has Advantage on saving throws against spells and other magical effects.

Magic Weapons. The construct's weapon attacks are magical.

Actions

Multiattack. The construct makes a number of attacks equal to one third of this spell's level (rounded up).

Slam. Melee Weapon Attack: +Spell Attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 3 + Spell Level bludgeoning damage.

Metal Construct Spirit

Large Construct, Unaligned

Armor Class 12 + spell level (natural armor)
Hit Points 60 + 10 per upcast
Speed 40 ft.

STRDEXCONINTWISCHA
18 (+4)9 (-1)18 (+4)14 (+2)11 (+0)5 (-3)

Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't adamantine
Damage Immunities fire, poison
Condition Immunities Charmed, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages you speak

Traits

Fire Absorption. Whenever the construct is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Heated Body. A creature that touches the construct or hits it with a melee attack while within 5 feet of it takes 1d10 fire damage.

Immutable Form. The construct is immune to any spell or effect that would alter its form.

Magic Resistance. The construct has Advantage on saving throws against spells and other magical effects.

Magic Weapons. The construct's weapon attacks are magical.

Actions

Multiattack. The construct makes a number of attacks equal to one third of this spell's level (rounded up).

Slam. Melee Weapon Attack: +Spell Attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 3 + Spell Level bludgeoning damage.

Stone Construct Spirit

Large Construct, Unaligned

Armor Class 12 + spell level (natural armor)
Hit Points 60 + 10 per upcast
Speed 40 ft.

STRDEXCONINTWISCHA
18 (+4)9 (-1)18 (+4)14 (+2)11 (+0)5 (-3)

Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't adamantine
Damage Immunities lightning, poison
Condition Immunities Charmed, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages you speak

Traits

Lightning Absorption. Whenever the construct is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

Stone Lethargy. When a creature the construct can see starts its turn within 10 feet of the construct, the construct can force it to make a DC Caster Spell Save DC Wisdom saving throw. On a failed save, the target can't use Reactions and its speed is halved until the start of its next turn.

Immutable Form. The construct is immune to any spell or effect that would alter its form.

Magic Resistance. The construct has Advantage on saving throws against spells and other magical effects.

Magic Weapons. The construct's weapon attacks are magical.

Actions

Multiattack. The construct makes a number of attacks equal to one third of this spell's level (rounded up).

Slam. Melee Weapon Attack: +Spell Attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 3 + Spell Level bludgeoning damage.

Source: TCE 111

Changelog