Talents.Durable . . . by ?: (:title Durable:) (:Tier: 1:) (:Activation: Passive:) (:Ranked: Yes:) (:description: Reduces any Critical Injury result the character suffers.:) (:Source: ''gcrb 73'':) '''Tier:''' {$:Tier} [[<<]] '''Activation:''' {$:Activation} [[<<]] '''Ranked:''' {$:Ranked} [[<<]]
Talents.ExtraAmmo . . . by ?: -> The character does not run out of ammo on a ::gen-despair::. Items with the Limited Ammo quality run out of ammo as normal.
Talents.Forager . . . by ?: (:title Forager:) (:Tier: 1:) (:Activation: Passive:) (:Ranked: No:) (:description: Increases effectiveness of foraging for food, water, or shelter.:) (:Source: ''gcrb 73'':) '''Tier:''' {$:Tier} [[<<]] '''Activation:''' {$:Activation} [[<<]] '''Ranked:''' {$:Ranked} [[<<]]
Talents.Bullrush . . . by ?: (:title Bullrush:) (:Tier: 1:) (:Activation: Active (Incidental):) (:Ranked: No:) (:description: Allows you to potentially knock a target prone and knock them back after engaging with them.:) (:Source: ''rot 84'':) '''Tier:''' {$:Tier} [[<<]] '''Activation:''' {$:Activation} [[<<]] '''Ranked:''' {$:Ranked} [[<<]]
Talents.BackToBack . . . by ?: -> While engaged with one or more allies, your character and allies they are engaged with add ::gen-boost:: to combat checks. If one or more allies engaged with your character also have Back-to-Back, the effects are cumulative to a maximum of ::gen-boost::::gen-boost::.
Talents.Blooded . . . by ?: (:title Blooded:) (:Tier: 1:) (:Activation: Passive:) (:Ranked: Yes:) (:description: Improves resistance to poisons, venoms, and other toxins.:) (:Source: ''ecrb 132, acrb 143'':) '''Tier:''' {$:Tier} [[<<]] '''Activation:''' {$:Activation} [[<<]] '''Ranked:''' {$:Ranked} [[<<]]
Talents.UpTheAnte . . . by ?: (:title Up the Ante:) (:Tier: 1:) (:Activation: Passive:) (:Ranked: Yes:) (:description: Increases currency earned when gambling.:) (:Source: ''fc 33'':) '''Tier:''' {$:Tier} [[<<]] '''Activation:''' {$:Activation} [[<<]] '''Ranked:''' {$:Ranked} [[<<]]
Talents.WheelAndDeal . . . by ?: (:description: Increases currency earned when selling goods legally.:)
Talents.Apothecary . . . by ?: -> When a patient under your character's care heals Wounds from natural rest, they heal additional wounds equal to twice your character's ranks in Apothecary.
Talents.SecondWind . . . by ?: (:title Second Wind:) (:Tier: 1:) (:Activation: Active (Incidental):) (:Ranked: Yes:) (:description: Allows a character to heal Strain once per encounter.:) (:Source: ''gcrb 74'':) '''Tier:''' {$:Tier} [[<<]] '''Activation:''' {$:Activation} [[<<]] '''Ranked:''' {$:Ranked} [[<<]]
Talents.DeepPockets . . . by ?: (:title Deep Pockets:) (:Tier: 1:) (:Activation: Active (Maneuver):) (:Ranked: No:) (:description: Allows a character to produce a small but narratively useful item once per session.:) (:Source: ''sotb 45'':) '''Tier:''' {$:Tier} [[<<]] '''Activation:''' {$:Activation} [[<<]] '''Ranked:''' {$:Ranked} [[<<]]
Talents.Talents . . . by ?: The descriptions shown in the below tables are truncated summaries, thus the talent page itself should be accessed for the full rules.
Talents.Enduring . . . by ?: (:description: Increases the character's Soak value.:) -> Each rank of Enduring increases your character’s Soak value by one.