Spymaster

Many artificers use their crafts and talents to create inventions of wonders and delights. A rare few seek out to master the art of illusion and deception with their tech, allowing them to blend with the environment around them. These artificers often work behind the scenes for tricksters and spies, but some take on the craft themselves, their true identity forever hidden behind their signature mask.

Tool Proficiency

When you adopt this specialization at 3rd level, you gain proficiency with two of the following tools; disguise kit, poisoner kit, and forgery kit. If you already have proficiency in one of these tools, you gain proficiency with one other type of artisan's tools of your choice.

Spymaster Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Spymaster Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Artificer LevelSpells
3rdCharm Person, Illusory Script
5thNystul's Magic Aura, Pass without Trace
9thFast Friends, Major Image
13thDimension Door, Psychic Lance
17thMislead, Passwall

Shrouded Visage

Also at 3rd level, you've crafted a powerful mask to improve your abilities to deceive and hide. This mask magically molds onto your face, and you can choose to change it from a design of your choice or be transparent as a bonus action. Your mask comes with two techniques of your choice, featured below. Each time you finish a long rest with a tool in hand, you can change which techniques your mask possesses. Unless stated otherwise, each of these techniques require a bonus action to use.

You can perform these techniques a number of times equal to your proficiency bonus, and you regain all expended uses after a long rest. While you have no remaining uses, you can expend a spell slot to regain uses, up to an amount equal to the expended slot level.

Surprise Strike

Starting at 5th level, your blows strike hard against those unaware. If you deal damage to a creature through a cantrip or attack, the creature takes extra damage equal to your level in this class if:

One Step Ahead

At 9th level, your mask and training keeps you ready against threats.

Deceiving Magic

Upon reaching 15th level, your trickeries are difficult to trace back to you. Each time you expend a use of your Shrouded Visage feature, the next spell you cast does not require components, bar costly components, nor can damage break your concentration on this spell.