| Subclass | Description |
| The Automaton | Composed of materials that should not normally produce sentience, your animated patron possesses a powerful spark of life within it. Be it by accident, calculated decisions, or through new emotions, they have passed a part of their spark to you. |
| The Behemoth | You have made with an aspect of nature, a primal beast of savage power. You might be mistaken for a druid by others due to this gift, but your connection to nature is one to fur, scales, wings, and flesh, not to the elements. Be it a great spirit beast, a powerful werekin, or a beast as old as nature, the magic gift they provided you allows you to return to a primal form. |
| The Chronicler of Fables | Your patron is a lorekeeper, a creature with the powers to influence fate and destiny. Many who try to beseech power from these beings seek to control their own destiny, only to find themselves puppets to re-enact their patrons desires. Your patron may be a fate-weaver, a historian who has seen millenias gone by, or a storyteller who's fantastical tales are more than simply fiction. While these warlocks may try to use their gift to make themselves the protagonist of their own story, the most powerful amongst them know how to use their power to empower the tales of others. |
| The Eldritch Parasite | Your patron has gifted you power in a way very much different to other patrons. It has embedded a piece of itself into you, bonding your flesh and soul to it. Any powerful creature can do so, but doing so greatly changes the magic you gain from them. |
| The Living Library | Your patron is a near omniscient being, having collected and learned vast amounts of information. Through their pact with you, you seek out any information they may have lost or lack. Creatures with near immortality, gifted in gathering information, or simply craving knowledge of the cosmos are all potential patrons of this style. Be it an elder nothic, a sphinx, an archmage, and other intellectual beings are often this kind of warlock patron. |
| The Outer Reach | Your patron is a being from the vast realms of the astral planes and outer space. It may be an Astral Dreadnought, the dying fragments of a forgotten god, or a magic comet that you wished upon one starry night. Whatever or whomever it may be, it has connected you to the vast riches and emptiness of space. |
| The Ruler of Realms | Your patron is one tied to nobility and power. Any creatures with great power and control over a large mass of territory may be this kind of patron, granting them unique powers as a result. Perhaps your patron is a ruler of a level of hell, an emperor on the material plane, or a group of rulers sworn to work together. Whatever the case, your ties to your patron grants you a fragment of their influential power. |
| The Horde | You have made a pact not with one powerful creature, but with a mass of creatures who are equally powerful when together. These patrons may be the spirits of your destroyed village, your family lineage, or a swarm of creatures that have bonded to you. To your patrons, you are their mascot, protector, or even their supposed divine figure. |
| The Titan | Your patron is an ancient being amongst Giant-kind, a being who has mastered magic and illusions. Be it a prophetic Storm giant, an imaginative Stone giant, a trickster Oni, or a wealthy Cloud giant, your patrons gift is one that allows them to see and understand the world of tiny creatures through your eyes. |
| The Wyrm | Be it for wealth, power, or some other desire, you have made a pact with a dragon. No two Wyrm pacts are the same, but each results with a morsel of the dragons power within you. Such warlocks are often devout followers to their patrons, and go at length to destroy warlocks of other dragons. Known as Wyrms, these patrons may have chosen you for your possibilities in expanding their wealth and power, or to observe what you would do with such powers. Rare do these warlocks work with those of a different patron, but they are truly a menace to their foes when they do. |