| Subclass | Description |
| School of Arcane Specialization | While it is common that wizards study specific schools of magic to enhance their arcane craft, there are those that seek a much closer expertise by simply mastering specific spells. Arcane specialists are wizards that have an incredible depth of knowledge in an incredibly few number of spells. Such knowledge provides them an innate ease in heightening these spells, as well as a grander connection to magic as a whole. |
| School of Bloodletting | While it is common that wizards study specific schools of magic to enhance their arcane craft, there are those that seek a much closer expertise by simply mastering specific spells. Arcane specialists are wizards that have an incredible depth of knowledge in an incredibly few number of spells. Such knowledge provides them an innate ease in heightening these spells, as well as a grander connection to magic as a whole. |
| School of Forbidden Knowledge | Curiosity is as dangerous as it is rewarding. To some wizard, they push their curiosity to its limits, delving into the eldritch depths in order to uncover mysteries surrounding their reality and others. These wizards do not limit themselves to the teachings common for other wizard, which can be often seen as a great offense and insult to other wizards. But on the verge of insanity and greatest, these eldritch wizards could not care less about the offense of their fellow magus. |
| School of Mimicry | Curiosity is as dangerous as it is rewarding. To some wizard, they push their curiosity to its limits, delving into the eldritch depths in order to uncover mysteries surrounding their reality and others. These wizards do not limit themselves to the teachings common for other wizard, which can be often seen as a great offense and insult to other wizards. But on the verge of insanity and greatest, these eldritch wizards could not care less about the offense of their fellow magus. |
| School of Mystery | Without mystery, there is no curiosity or surprise in life. Wizards who study the School of Mystery often study magic to preserve the wonders and mystery of magic, using their knowledge to maintain a balance between mystery and discovery. |
| School of Sleep | The need to rest and sleep is an essential need for nearly every living creature. Be it in the woods, in a cozy inn, or in the deepest corners of the world, one can find a place to sleep the night away. Wizards who study this field of life learn to manipulate what makes others drowzy, and can even call upon objects from their dreams into reality. |
| School of Somatomancy | A rare school amongst the arcane community, primarily composed of warriors or wizards who wish to enhance both their body and mind through magic. After all, what good is to wield such power if a simple dagger can prove to be the death of you? Students of this school learn to awaken the hidden power within their muscles, allowing them to reach a powerful balance between the might of the arcane, and the might of one's fist. |
| School of Teaching | For many wizards, the art of wizardry is first learned at an academy, where one can later specialize in a type of magic. But for there to be schools, there must be teachers to teach this magic. Wizards of the School of Teaching compose the majority of these magic tutors, learning from the very start how to educate others in the ways of magic. Through them, any creature can learn wizardry, but perhaps not permanently. |
| School of the Arcane Dialect | Communication is the tool for progress and cooperation within any groups of people. The wizards who study under the School of Tongues often seek a way to bring the world together through language, or manipulate the world through clever wordplay. With this expertise, these wizards can make or destroy cohesion, and can cast their spells through noise alone. |
| School of the Mind | Your study of magic is bound to the mind, sharpening it into a razor edge in order to fend off your enemies. Created both through inspiration and fear toward psionics and telepaths, wizards of the School of the Mind often venture in the hopes to one day mentally overpower these individuals. These wizards exist as inquisitors, diplomats, or insidious adventurers. |