| Subclass | Description |
| Conclave of the Coastguard | The waves and earth are filled with their own bounties and wonders, swaths of places to visit and admire. While many denizens of one may lack the chance to admire the wonders of the other side, there exists rangers who get to protect the beauty of both. Those of the Conclave of the Coastguard take it upon themselves to maintain the beauty of both land and sea, and to prevent either side from overcoming the other. |
| Conclave of the Marksmen | Adapting their archery to perfection, Rangers under the conclave of the Marksmen are at their best when fighting their enemies from afar. Master of the bow, crossbow, or thrown weapons, these rangers naturally imbue their expert shots with their magic, allowing them to perform ranged feats otherwise impossible to perform. |
| Conclave of the Relic Guardians | The past lingers through you, be it through your connection to a lost civilization, a curse long forgotten, your desire to find an animal thought extinct, or something else. Whatever it may be, you are now amongst the Relic Guardians, rangers tasked in finding ancient relics and wonders before those who would seek to destroy or stain it do. Through this connection to the past, what was once lost can be soon found, what was once remembered can be forgotten, and what ancient magic surrounding beasts and objects can be suppressed. |
| Conclave of the Skinner | Out of all the various kinds of rangers, the conclave most feared by rangers and folks alike is that of the Conclaver of Skinners. This conclave possesses the ability to preserve the strength and life of a creature into its carved hide, the act done through secret rituals while the corpse is still fresh. These individuals can then harness this strength for themselves, wielding their new skin as if it were their own. |
| Conclave of the Sky-Walker | To many, the sky is a land left for birds, dragons, and other flying creatures. Others take it upon their own hands to make the sky their home, no matter where they originated before. Soaring Protectos are many of these folks, taking it up to the sky to protect it and the world around them. With or without wings, these rangers are masters of maneuvering and mobility. |
| Conclave of the Survivor | Where seemingly no creatures could live, you have managed to make it your home. Rangers of this conclave carry with them a piece of the most extreme environments, empowering them and giving them an edge to their survival. |
| Conclave of the Tiny | You are a sworn protector and ambassador for nature's miniature creatures. Be it through a gift from the Chwinga, trained by sprites, or having raised plenty of tiny beings, you have learned to take on a form akin to them and gift those who aid you in their protection. |
| Conclave of the Trap-Master | Trap-Masters find their traps to be more than just a weapon - they are a part of themselves. Living within any environment, these rangers are masters of controlling the environment around them, trained to defeat creatures and monsters before the fight has even begun. |
| Conclave of the Tree-Kin | Tree-Kin are rangers who have bonded themselves to the collective spirit of plant-life, who in turn grants you a wooden companion. Through this bond of blood and sap, the two of you represent the tenacity and power nature can provide. |
| Conclave of the Warden | Those who seek to maintain the balance of life within nature are referred to as Wardens. These rangers wish to prevent the extinction of any and all creatures that live and breathe, going above and beyond to stop those that attempt these foul acts. Experts in defense, they use their skills and magic to ensure the safety of those they protect. |