| Subclass | Description |
| Chaos Domain | Those who worship deities of chaos are charged in disrupting the order of things that are meant to fall. While senseless chaos is generally agreed on, the most potent of this chaos is used to further the goals of these clerics and their companions, manipulating the very fabrics of magic in order to change fate. Many of these clerics come from gamblers, risk-takers, or those harmed by the lies of order. |
| Community Domain | Deities who govern the domain of community govern the domains of family, camaraderie, and people. They ensure the protection of groups of people, be it from outside or inside forces, so long as these people work together. Clerics who worship this domain are almost never seen working alone, often travelling with other clerics or other adventurers in order to ensure group success and bonding. |
| Courage Domain | The Courage Domain prides itself on representing self-worth, raising the morales and confidence of those around them while maintaining a strong mindset. Clerics of Courage embody confidence and self-esteem, never one to falter in the maintenance of their body and spirit. |
| Destruction Domain | Worshipers of destruction are empowered by the very forces of divinity, granting them great power through their faith. Be it due out of desire, revenge, retribution, or renewal, these clerics are adept in the destructive capabilities of magic. |
| Forbidden Domain | The gods whose portfolios include the Forbidden domain are not worshipped by the common folk. These deities or concepts are often contained outside our reality, the hidden darker aspects of gods of knowledge, or embodiments of madness. The existence of these deities is often maddening enough, and is the source for many nothic births. Few can overcome the madness of understanding the existence of these beings, and fewer still can continually worship them without descending into a spiral of insanity. Forbidden Clerics can channel this worship to corrupt their enemies and empower their deities connection to their reality, causing them to often hide their worship until the time is right due to other faiths hunting them down. |
| Luck Domain | Gods who watch over the domain of luck are commonly associated with that of wealth, curses, and hope. These deities enjoy watching odds change and destiny being changed. Followers are often that of gamblers, athletes, fortune-seekers, and those who live their life to the edge. Clerics who follow this domain are fate-changers, making the possible impossible and the impossible possible. The weakest chink in armor may be found with the help of these clerics, while the truest strikes may miss under their gaze. |
| Time Domain | Time-Clerics take it upon themselves to secure the flow of the world, and manipulate time in small degrees in order to aid their cause. Many hunt down creatures who wish to bend time to their will or ignore it entirely, while others seek to change what already occurred in order to fix what they seem broken. |
| Travel Domain | Gods who oversee the Travel domain govern trade, adventure, and progress. Gods of hope and rebirth are also included in this domain. Travel gods accept followers from nearly any walk of life, sending their clerics to maintain safe travels and proper business while keeping travelers and merchants safe from raiders and robbers. To stay put is simply blasphemy, as the world possesses so many wonderful places to visit. |
| Victory Domain | Gods who possess the domain of victory govern challenge, competitions, and success. Be it gods of strategy or war, tournaments or courage, these deities are incredibly valued amongst their pantheons and the mortal realms. Followers of such deities can carry this aspect and manifest it when they need it most, changing the lowest odds to a possible victory. |
| Wealth Domain | Being the common goal for many men, the gods of wealth are as powerful as those of time, death, war, and life. Gods of wealth often govern concept of progress, success, and commerce. Such deities are often stingy in their gifts, but to their clerics that bring them wealth and prosperity, they provide gifts that may render those of other deities trivial. |