Path of the Unrelenting Guardian

Many see barbarians as beings of reckless anger and power. Those who embrace the path of the Unrelenting Guardian are those who above all else, seek to protect others. Created from the loss of loved ones or being sworn as protectors, these warriors channel their rage to safeguard those they care for, while attacking those who seek to harm them.

Powerful Defense

Beginning at 3rd level, you may replace your Dexterity modifier with half of your Strength modifier (rounded up) for the purpose of Unarmored Defense.

Once per rage, whenever you would be the target of an attack, you can spend a reaction to increase your AC by an amount equal to your rage damage. This increase lasts until the end of your next turn.

Reeling Strikes

Upon taking this path at 3rd level, your strikes carry the force of giants. Once per turn, when you hit a creature of one size category larger than you or smaller with a melee weapon attack, you can make them roll a Strength saving throw (DC = 8 + your proficiency modifier + your Strength modifier). On failed save, you push them up to 10 feet away from you.

If the target is within 5 feet of a creature friendly to you, or has dealt damage to a friendly creature since the end of your last turn, you can push them up to 15 feet instead.

If the target is pushed into an obstacle or another creature, they take additional bludgeoning damage equal to half your level in this class.

Raging Guardian

Beginning at 6th level, whenever you begin to rage, you can choose a friendly creature within 60 feet of you. You become their Guardian. Whenever you are within 60 feet of them, they have resistance to all damage. Whenever they take damage, you take the same amount of damage. This damage you take cannot be reduced or prevented in any way.

If you are within 30 feet of them, they also gain a bonus to their AC and saving throws equal to half your Rage Damage. Additionally, you have advantage on attack rolls against hostile creatures within 10 feet of them.

Body of the Unrelenting

At 10th level, you have advantage on saving throws against being charmed, exhausted, frightened, and paralyzed.

You also are considered one size category larger for the purpose of your Powerful Strikes, and can push creatures an additional 5 feet. Upon being pushed into another creature or object, the pushed creature can instead take no damage and fall prone (your choice).

Undying Protector

At 14th level, death itself has difficulty separating you from those you protect. When you are reduced to 0 hit points or lower but you are within 60 feet of the creature you are guarding, you can use your reaction to continue your guard. You drop to 1 hit point instead, before regaining a number of hit points equal to double your level in this class. You may then move up to your speed towards the target of your Raging Guardian. This movement does not provoke opportunity attacks.

You can perform this feature once per rage.