Path of the Void

Barbarians who fall into the path of the void are often considered the most frightening of barbarians. They become silent avatars of death, the only noise being the cries of their enemies and the disruption of reality around them. Your rage embodies the vastness and emptiness of the void, which craves the absorption and destruction of everything around it. As such, your sheer presence pulls everything to you, leaving them at your mercy and crushing aura.

Pulling Presence

Upon taking this path at 3rd level, your rage allows you to pull creatures to you. Upon starting your rage and as a bonus action on your following turns, you can force creatures of your choice within a 15-foot radius of you to succeed a Strength saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or be pulled up to 10 feet towards you and take force damage equal to your proficiency bonus.

You can attempt this pull when not in a rage. When doing so, it deals no damage, and you choose if the save is done with advantage or if the range and pull is halved.

This range and pull increases as you increase your level in this class, increasing by 5 feet at 6th (20 feet), 10th (25 feet), and 14th level (30 feet).

Absorbing Strikes

Also at 3rd level, the first creature you hit on each of your turns has its movement speed halved until the end of their turn.

Consume Distance

At 6th level, you can warp the space within you and another creature, bringing one of you closer to the other. As a bonus action, you can perform one of the following:

Until the end of your next turn, the next attack you make against this target deals extra damage equal to half your level in this class.

You can use this feature once per rage.

The range of this feature doubles at 14th level, and you can target creatures and objects of Huge size or smaller.

One in the Void

Starting at 10th level, your body is partially one with sheer nothingness. You gain the following benefits:

Absorb into Nothingness

At 14th level, your rage pulls creatures into the void. When you bring a Large or smaller object or creature to 0 hit points, you can choose to disintegrate them, as if targeted by the *Disintegrate* spell.