Path of the Warlord

For every pack of beast and monsters, there is always a leader that leads them to perform devastations. Barbarians with a gift for leadership are leaders of barbarian groups, known among their comrades as Warlords. Capable of instilling their rage into their allies, a barbarian who walks the path of the warlord ensures everyone has their fair share of bloodshed.

Roaring Chant

Upon taking this path at 3rd level, your rage lets out a powerful chant, roar, or encouragement that bolsters your allies. Your chant has an effect that activates when you enter your rage, and you can activate the effect again on each of your turns as a bonus action. Upon starting your rage, choose bloodlust, frenzy, or painless. Your chant's effect depends on its type, as detailed below.

The range of these chants increase as you progress into this class, increasing at 6th (+5 feet), 10th (+10 feet) and 14th (+15 feet) level.

Intimidating Aura

Also at 3rd level, you gain proficiency in Persuasion, Deception, or Intimidation.

Moreover, whenever you make a Charisma check, you gain a bonus to the roll equal to your Strength modifier.

Chief's Mark

At 6th level, you gain resistance to thunder damage while you rage.

Additionally, allies gain your Reckless Attack feature against creatures you’ve attacked since the start of last turn.

Thunderous Chant

At 10th level, the strength of your chants grows, further invigorating your allies. The effect is based on the chant you choose at the start of your rage.

Warlord's Strike

Starting at 14th level, the vigor of your allies pushes you to greater height. While you're raging, the first attack you make on each of your turns scores a critical hit on a roll equal to or higher than 20 minus the number of creatures benefiting from your Roaring Chant feature (To a max amount equal to your proficiency bonus).

For example, if you had four friendly creatures affected by your Roaring Chant at this level, you score a critical hit on a roll of 16 to 20. If you had five friendly creatures affected, you would still score a critical hit on a roll of 16 to 20.