Path of the Wrathful Armory

To many barbarians, their wrath lies within them, allowing them to perform incredible feats in combat. For barbarians who follow the Path of the Wrathful Armory, they become capable of manifesting their rage as a weapon that only they can wield and forge. These wrath weapons reflect the very aspect of their creator, can adopt the shape of any weapon, and possess the weapons they bond to. A barbarian who follows this path can grant their weapon additional properties, properties in which weapons of the same form could never hope to obtain.

Nicknamed Rage Smiths, these warriors are often individuals who seek to become living weapons, or champions of martial combat. The rare few seek this path in order to control their anger, hoping to use it without succumbing to it in its entirety.

Wrath Weapon

When you adopt this path at 3rd level, you can manifest your rage as a weapon. Whenever you use your bonus action to rage, you can also summon your wrath weapon in your empty hand. You can choose the form that this melee weapon takes each time you summon it, and you don't suffer any penalties from the Heavy property if your wrath weapon possesses it. Any creature other than you has disadvantage on Wisdom saving throws while they are holding your wrath weapon.

Your wrath weapon disappears when your rage ends or if you dismiss the weapon (no action required). When your wrath weapon isn't in your hand, you can summon it as a bonus action, causing it to teleport instantly to your hand.

You can transform one magic melee weapon into your wrath weapon by performing a ritual while you hold the weapon. You perform the ritual over a period of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space within yourself, and it appears whenever you summon your wrath weapon thereafter. You can’t affect an artifact or sentient weapon in this way. The weapon ceases being your wrath weapon if you perform the 1-hour ritual on a different weapon or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.

Furious Appearance

Your rage allows you to modify the appearance of your wrath weapon. You decide what appearance it takes, or you can determine its appearance by rolling on the Furious Appearance table.

d10Furious Appearance
1Your wrath weapon pushes itself out from one of your hands. It appears to be made of sinew and bone, with a skeleton hand covering your own.
2Harmless blue flames emanate from the weapon, yet the weapon is always freezing to the touch.
3Your wrath weapon appears to be made from a different era of time, be it from the far past or far future.
4Your wrath weapon is made of solid ice, yet it is hot to the touch.
5Vibrant colors adorn your wrath weapon, and any wounds it deals becomes covered with glitter.
6Your wrath weapon appears to be a beam of pure green, blue, or red energy. It hums whenever you swing it.
7Your wrath weapon resembles something a crusading knight would wield, with what looks like holy light faintly glowing over it.
8Ghostly figures can be seen swimming within your wrath weapon, with the screams of the damned being heard whenever you swing it.
9Your wrath weapon appears unwieldy or overly complex, yet it works just fine in your hands.
10Your wrath weapon appears on the brink of shattering, a white glow emanating from its cracks.

Weaponized Rage

Also at 3rd level, you can transform your wrath weapon so that it gains new abilities. Select one of the modifications below for your wrath weapon. Whenever you finish a short or long rest, you may replace your chosen modification with another option from this list:

Prepared for Battle

Starting at 6th level, your weaponized rage provides you with a magical boon when not in use. You choose one of the following boons and gain its benefits.

Regardless of the chosen benefit, you can also now summon your wrath weapon as a bonus action without activating your rage. While summoned in this manner, it does not gain any of the benefits from features provided by this subclass. Additionally, this weapon is now magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Advanced Weaponization

Beginning at 10th level, you gain another modification of your choice. Select one of the modifications below for your wrath weapon. Whenever you finish a long rest, you may replace your chosen modification from this list with another option from this list:

You can choose one of the modifications available at 3rd level instead of one of these options, allowing you to have two 3rd level modifications at once.

One with the Weapon

A piece of yourself exists within your wrath weapon, allowing it to fight on its own even when your body would die. Starting at 14th level, whenever you enter a rage, you can instead choose for your wrath weapon to animate. Your wrath weapon shares your game statistics, class features from this class, takes its turn immediately after yours, is considered as raging, and possesses a number of hit points equal to half your hit point maximum. It is immune to poison and psychic damage, and is immune to being blinded, charmed, deafened, exhausted, frightened, paralyzed, petrified, and poisoned. It cannot communicate it any way or form.

You mentally command your wrath weapon while you are conscious, unconscious, or dead, deciding what actions it takes and where it moves on its turn. It becomes inanimate once it is brought to 0 hit points, when you use your bonus action to call it back to your hand, or when you run out of rages to expend.

While your wrath weapon is in this state, you cannot gain the benefits of raging.

Once you have used this feature, you can't use it again until you finish a long rest.