Wealth Domain

Being the common goal for many men, the gods of wealth are as powerful as those of time, death, war, and life. Gods of wealth often govern concept of progress, success, and commerce. Such deities are often stingy in their gifts, but to their clerics that bring them wealth and prosperity, they provide gifts that may render those of other deities trivial.

Wealth Domain Spells
Cleric LevelSpells
1stDistort Value, Identify
3rdArcane Lock, Locate Object
5thIncite Greed, Tiny Servant
7thLeomund's Secret Chest, Mordenkainen's Private Sanctum
9thAnimate Objects, Legend Lore

Art by OakSentinel!

Inner Scale

At 1st level, your faith lets you innately measure an objects worth. You can measure the exact weight, composition, and price of objects you touch, so long as they are your size or smaller.

Additionally, you have advantage on Charisma (Persuasion) checks made to barter.

Divine Product

Also at 1st level, you can provide your god's blessing to a nearby item. As a bonus action, choose an item you can see within 60 feet of you. For the next minute, it gains the following benefits based on its type.

You can use a feature a number of times equal to your Wisdom modifier (minimum of once), and regain all expended uses after a long rest.

Channel Divinity: Midas' Touch

At 2nd level, you can use your Channel Divinity to turn an object into its monetary value. As an action, you touch a nonmagical object that isn't being worn or carried. It dissolves into an amount of copper, silver, or gold coins (your choice) equal to its worth.

Holy Bank

At 6th level, you can use your holy symbol as an extradimensional space for your wealth. While your holy symbol is on your person, you can store Small or smaller coins, gems, rare metals, and other systems of currency in it.

Whenever you cast a spell with costly material components that can be found in your holy symbol, you can use your holy symbol as the material component. If the material component would be consumed, you can instead subtract an amount of gp from your extradimensional space equal to the components cost, if you have the required amount.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Wealthy Spirit

At 17th level, you can implore for a great material gift from your god, which they grant you temporarily. As an action, choose a magical item of a rarity *very rare* or lower. That item manifests in your hands, donned, or in an unoccupied space within 5 feet of you, and remains for the next hour or until you dismiss it (no action required). For the duration, it is attuned to you, and does not count for the number of attunements you can have.

Once you have used this feature, you can't use it again for a number of long rests equal to the item's rarity (uncommon = 1, rare = 2, very rare = 3).