Siege-Breaker
Trained in the art of siege warfare and mass warfare, a Siegebreaker knows how to shift a stalemate into a victory for its allies. Capable of forcing the enemy's focus purely on themselves, they know how to endure through the toughest of battles as they wittle away their foes defenses.

Art by OakSentinel!
Dazing Blows
Starting a 3rd level, your strikes impede a creature's ability to react at a moments notice. Once per turn when you hit a creature, you can remove their ability to take reactions until the end of your next turn. You can move through the space of any creature affected by this feature, regardless of their size, and you don't treat their space as difficult terrain.
Resilient Besieger
Also at 3rd level, whenever you use your Second Wind feature, you also gain temporary hit points equal to the amount rolled.
Siege Adept
When you choose this archetype at 3rd level, you gain proficiency in siege weapons, allowing you to add your proficiency bonus to their attack and damage rolls if you help load, aim, or fire them.
You also deal double damage to structures.
Breach Defenses
At 7th level, your blows tear through the opponents protection. Upon hitting a creature, you can reduce the target's Armor Class by an amount equal to half your proficiency bonus (rounded up) until the end of your next turn. On a miss, you reduce the target's Armor Class by 1 instead. You can affect a creature with this feature only once per turn.
You use this feature after the attack roll is made, but before you know if it is a hit or a miss. You can also use this feature on objects and structures. Doing so permanently reduces its Armor Class until repaired.
You can perform this feature a number of times equal to your Strength modifier, and you regain any expended uses after a long rest. Once per long rest, you can regain one expended use after using your Second Wind feature.
Shatter the Impenetrable
Starting at 10th level, you can destroy defenses by putting your maximum effort into it. Whenever you use your Breach Defenses feature on a creature you hit, you can instead reduce their Armor Class by an amount equal to your proficiency bonus.
Once you have used this feature, you cannot do so again until you finish a long rest. Once per long rest, you can regain a use of this feature after using your Second Wind.
Siege Master
At 15th level, it only takes you an action to load, aim, and fire a siege weapon. Additionally, your weapon attacks score a critical hit on a roll of 19-20 when attacking creatures and objects affected by your Breach Defense feature.
Unrelenting Besieger
Starting at 18th level, only the hardest of sieges can wear you down. Once per long rest, you can regain all expended uses of your Indomitable and Breach Defenses features upon using your Second Wind feature.

