Way of Hunger
Monks under the Way of Hunger strive to attune themselves to nature, training to fight like relentless beasts. They absorb the lifeforce of their enemies like a wolf consumes a rabbit, ensuring they are the peak of the food chain. Their powers are highly disputed between other monasteries, who see the Way of Hunger either as vampirism or a tradition that must be respected like all the others.
Feral Blows
Also at 3rd level, your unarmed strikes count as natural weapons. Each time you hit a creature with an unarmed strike, you choose if you deal bludgeoning, slashing, or piercing damage.
Ravenous Strikes
When you choose this monastic tradition at 3rd level, your blows can instill or feed a feral hunger within yourself. Once per turn, upon you hit a creature with an unarmed strike or monk weapon, you can perform one of the following effects on the target.
- You can gain temporary hit points equal to the damage dealt.
- If the target is hit by another creature before the start of your next turn, you can spend your reaction to make melee weapon attack towards them.
- Until the end of your next turn, you can't suffer disadvantage on attack rolls against this creature.
Vicious Hunger
Starting at 6th level, you can force creatures to suffer an unquenchable hunger, causing them to attack friends and enemies alike. As an action, you can choose a creature within 60 feet of you to roll a Wisdom saving throw. On a failure, they immediately spend their reaction to attack the nearest creature within range, gaining a bonus to their attack roll equal to your Wisdom modifier.
This attack cannot be a spell, and if the creature has multiple attack options, the DM chooses which one they use. If there are no valid targets, they take necrotic damage equal to your levels in this class.
You can spend 2 ki points to give disadvantage to the save, and choose which creature they attack if there are more than one within range.
Survival of the Fittest
At 11th level, your training allows you to consume a portion of a creature's lifeforce when they would be brought to death's door. When a creature within 15 feet of you has its hit points reduced to 0, you can use your reaction to devour a part of their ki, performing one of the following abilities.
- You move up to your movement towards a creature you can see. You can then either perform a flurry of blows at no ki cost or one melee attack if they are within range. If the attack hits, you can attempt a stunning strike at no ki cost. This movement does not provoke attacks of opportunity.
- Choose one of target's physical ability scores. For the next minute, you use that score rather than the one you normally possess for that ability.
- You regain an amount of ki equal to your Wisdom modifier (minimum of 1). Any ki gained beyond your ki point maximum are lost.
Once you have used this feature, you cannot use it again until you finish a long rest. You can spend 4 ki to regain a use of this feature.
Primal Strength
At 17th level, your desire to feed empowers your strikes, as well as your ability to consume. You add your Wisdom modifier to your damage rolls made with Flurry of Blows. Furthermore, you can perform all effects of your Ravenous Strikes, rather than just one.

