Way of the Olympian

Those who follow the monastic tradition of the olympian are expert wrestlers, capable of grappling others with sheer tenacity and willpower. Inspired by gods and monsters of immense strength, this monastic tradition prides itself in limiting their use of conventional weaponry, and to instead use their own enemies as weapons instead.

Overwhelming Spirit

Upon taking this monastic tradition at 3rd level, you gain proficiency in the Acrobatics and Athletics skills, and can use your Wisdom modifier, rather than your Strength or Dexterity modifier, when using either skill.

While attempting or escaping a grapple check from a creature your size or smaller, you can spend 1 ki point to have advantage on the check.

Unconventional Weaponry

At 3rd level, you can use your enemies as weapons. You can spend your bonus action to take the Grapple action. Your movement is also only halved when grappling a creature of your size or larger, as opposed to a creature one size smaller than you or larger normally.

Whenever you would be grappling a creature one size larger than you or smaller, you can make attacks with them. They are treated as a monk weapon for you, and you use your Martial Arts die when attacking with them. If you hit another creature with the creature you are currently grappling, they both take damage. If the creature you are grappling would fall to 0 hit points and die, you treat their corpse as a monk weapon that uses your Martial Arts die for damage.

A creature your size or larger are treated as two-handed weapons for the purpose of being a monk weapon.

Divine Physique

At 6th level, you gain a climbing speed and swimming speed equal to your walking speed, and can jump vertically or horizontally an amount equal to half your walking speed (with or without a running start).

Herculean Toss

Also at 6th level, your mighty grappling allows you to throw your foes. While grappling a creature your size or smaller, you can spend a bonus action to force them to make a Strength saving throw. On a failure, you can throw them with a range of 30/60 until the end of your turn. On a successful save, they break out of your grapple and safely land in a unoccupied space within 10 feet of you.

This range increases once you reach 11th level (60/120).

Once you have used this feature, you can't use it again until you finish a short or long rest. While you have no uses available, you can spend 3 ki points to use this feature again.

Superior Body Weaponry

At 11th level, you count as one size larger when determining grapples. Whenever you would be using a creature or corpse of size Large or larger as a monk weapon, your reach is equal to the amount of tiles they normally take. As a result, you would have a 10 foot reach when attacking with a Large creature or corpse, a 15 foot reach with Huge, and so on.

Additionally, when using a Large or larger creature as a monk weapon, you reroll any 1's dealt through your Martial Arts die.

Meat Shield

At 17th level, you have advantage on attack rolls against creatures you are grappling.

Additionally, whenever you would be the target of an attack or harmful spell, you can spend your reaction to make your grappled creature the target instead. This attack or spell must not come from this creature, and you cannot use this reaction if you are wielding a corpse.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

While you have no uses available, you can spend 3 ki point to use this feature again.