Way of Hunger

To understand pressure is to recognize the inherent weaknesses in everything. While such a path may lead to great pessimism, these monks strive to use this knowledge to defend themselves and their goals, striking at their enemies weak points in order to impede them where it matters most.

Apply Pressure

Also at 3rd level, you know exactly where to strike in order to disrupt a creature's combat capabilities. Once per turn, when you hit a creature, you can grant them one of the following demerits of your choice.

You can use this feature a number of times equal to your proficiency bonus, and regain all expended uses upon finishing a long rest. While you have no remaining uses, you can spend 1 ki point to regain a use of this feature.

If the attack was a critical hit, you can use this feature without expending a use or ki.

Exploit Weak Points

At 3rd level, your chosen path provides you greater knowledge to common pain spots. The first attack you make each turn scores a critical hit on a roll of 19 or 20.

Temporary Relief

Starting at 6th level, your knowledge in weak points allows you to not only exploit them, but heal through them. As an action, you can spend 2 ki points and touch a creature. A condition of your choice that is affecting them is suppressed for one minute.

Additionally, you can spend 3 ki points to cure a creature from paralysis.

Apply Critical Pressure

At 11th level, your knowledge on anatomy allows you to greatly disadvantage your foes in one fell swoop. When using your Apply Pressure feature, you can instead grant your target one of the following demerits;

If this attack was a critical hit, you can grant both linked demerits instead.

Once you have used this feature, you can't use it again until you finish a short or long rest. While you have no remaining uses, you can spend 2 ki points to regain a use of this feature.

Overwhelm the Nerves

At 17th level, your capabilities can leave your enemies frozen in place. Your first attack per turn now scores a critical hit on a roll of 18 to 20, and you can spend 1 ki point to have your other attacks score a critical hit on a roll of 19 or 20 until the start of your next turn.

Additionally, if a creature gains three demerits from your Apply Pressure or Apply Critical Pressure at once, or suffers from your Stunning Strike feature while being affected by either of the former features, they are paralyzed until the end of your next turn.