Way of Restoration

Monks of the Way of Restoration seek to help those who have been harmed through life, in hopes to aid them in overcoming what they face and push forward. Many of these monks have they themselves experienced such pain, before being helped by monk following this path. These individuals use their teachings to both aid others and themselves, adapting against incoming challenges so that they can later overcome any challenges. If there is a will, there is a way.

Mending Touch

At 3rd level, you learn the Mending cantrip. Objects you repair gain a golden line where they were fixed.

Whenever a creature fails an ability check or saving throw, until the start of their next turn, you can cast this cantrip on them as an action. Doing so grants them advantage on the next ability check or saving throw that uses the same ability score. This effect lasts until they perform this check or save, or when you finish a long rest.

You can cast Mending in this manner a number of times equal to your Wisdom modifier, and you regain all expended uses after a long rest.

Self-Reinforcement

Also at 3rd level, you have learned how to strengthen yourself against adversity.

At 11th level, you can spend this reaction before suffering the effects of the attack or spell. As a result, the triggering attack roll or spell DC may fail to affect you if your AC or saving throw now surpasses it.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

While you have no uses available, you can spend 2 ki points to use this feature again.

Uplifting Soul

At 6th level, your path passively reinforces you and your injured allies while you rest. Whenever you finish a long rest, you and a number of creatures you can see equal to your Wisdom modifier have their hit points and hit point maximum increased by an amount equal to your levels in this class. This hit point maximum increase lasts until you begin another long rest.

Additionally, whenever you or a creature within 30 feet of you spends one or more Hit Dice to regain hit points during a short rest, they treat one of those rolls at its maximum value.

Greater Mending Touch

At 11th level, you can spend 2 ki points to cast the Lesser Restoration spell, and 3 ki points to cast Remove Curse without requiring material components. Once per long rest, you can spend 4 ki points to cast Greater Restoration also without requiring material components.

Once you have used this feature, you can't use it again until you finish a short or long rest. While you have no remaining uses, you can spend 2 ki points to regain a use of this feature.

Avatar of the Restored

At 17th level, bringing you to the verge of death only empowers you. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Doing so grants you the following benefits.

This transformation lasts for 1 minute. Once you have used this feature, you cannot use it again until you finish a long rest.