Way of the Sacred One
Monks who wander the Way of the Sacred One are deeply religious, following the codes of their gods and beliefs with a religious fervor. They value purity of spirit and mind, with this focus in body and mind allowing them to apply their faith through fist and spirit.
Holy Ki
At 3rd level, you can manipulate your ki to replicate holy spells. You can cast Bless, Ceremony, Daylight, Guiding Bolt, and Sanctuary without requiring material components. You can cast each of these spells once per long rest without expending ki.
Once you have cast a spell this way, you can cast it again at its base spell level by spending an amount of ki equal to the spell level.
Additionally, you gain the Light cantrip if you don't already know it. If you did, the light created by the cantrip is treated as sunlight.
Holy Mind
Upon taking this monastic tradition at 3rd level, you have been blessed by your faith. You gain the following benefits:
- When you damage a target with an unarmed strike, you can change the damage type to radiant.
- You gain proficiency in the Religion skill.
- If you can’t already, you learn to speak, read, and write Celestial.
- Your martial art die increases by one size (1d6 at 3rd level, max of 2d8 at 17th level) when hitting fiends and undead.
Mark of Repentance
At 6th level, you can force a creature to repent. When you hit a creature on on your turn, you can forgo the damage and force the creature to make a Wisdom saving throw. On a failed save, they have disadvantage on attack rolls until the start of your next turn, and they take radiant damage equal to one roll of your martial arts die each time they attack. This effect ends early if the target is attacked before the start of your next turn.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
While you have no uses available, you can spend 2 ki points to use this feature again.
Blessing of Enlightenment
At 11th level, your faith has rewarded you with higher knowledge. Whenever you make an Intelligence check, you treat a d20 roll of 9 or lower as a 10.
You also learn the Commune spell, which you can cast once per long rest without material components.
Divine Repentance
At 17th level, your faith empowers your strikes against a creature who failed to repent.
- If a creature affected by your Mark of Repentance makes an attack, your next unarmed strike against them is a guaranteed critical hit.
- You can spend 6 ki to cast Holy Weapon, targeting your unarmed strikes.
Once you have used either feature, you can't use them again until you finish a short or long rest.

