Oath of Darkness

The Oath of Darkness is one sworn in secrecy and with little flair. Paladins who take this oath are those who fight their enemies from within, capable of masking their true intentions to anyone and everyone. Some use this oath to appear as any common folk and defeat their enemies when they least expect it, while others mask themselves as their enemies in order to gain and destroy their trust.

Tenants of Darkness

The tenants of the Oath of Darkness has its paladin promote subversion and keeping their enemies in the dark.

Darkness Oath Spells

You gain oath spells at the paladin levels listed.

Paladin LevelSpells
3rdCharm Person, Disguise Self
5thAlter Self, Nystul's Magic Aura
9thFast Friends, Nondetection
13thConfusion, Compulsion
17thMislead, Seeming

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Aura of Surprise

At 7th level, you emanate an aura that empowers unexpected strikes. While you aren't incapacitated, you and friendly creatures within 10 feet of you have advantage on rolling initiative, and add your Charisma modifier to any damage rolls they make against creatures who have not yet had a turn in combat.

At 18th level, the range of this aura increases to 30 feet.

Hidden Truth

Starting at 15th level, you appear as what creatures want to see. You are always under the effect of *Nystul's Magic Aura*, and can change the spell's effect on you as a bonus action. You always know when a creature would try to detect you.

You can change this effect a number of times equal to your proficiency bonus, and regain all expended uses after a long rest.

Channel Divinity: Sharing the Burden

At 6th level, you can aid your friends in time of danger by dimming their pain. When a creature you can see within 30 feet of you takes damage, you can use your reaction to choose a willing creature you can see to split the pain. Both creatures take half the damage dealt. Apply any damage resistance or vulnerability of the creatures involved after you distribute the damage.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses after a long rest.

Avatar of Deception

At 20th level, you have become a master at your true self. As an action, you can magically become an avatar of deceit, gaining the following benefits for 1 minute:

Once you use this feature, you can't use it again until you finish a long rest.