Oath of Delivery
Cause and Effect. Such was the original goal of taking upon the Oath of Delivery, but centuries have allowed various paladin orders to interpret the phrase in their own way. For many, these paladins are honor-bound messengers and deliverer of goods, traversing land and sea to ensure communication and trade maintains. Rare branches of these orders exist, with some found deep within the north to deliver great joy to the people of the world each year, while another takes their oath to ensure death is delivered to all those who seek to escape it.
Tenants of Delivery
The tenants of the Oath of Delivery are sworn to those who take it upon themselves to be the deliverer of messages and goods, for the freedom of trade, exchange, and gift-giving lies upon them.
- Dedication. It is your duty to ensure what you have been given is delivered to its target, no matter the elements or foes that come your way.
- Discretion. What your delivery is and who it is meant to be given to should be brought up to a minimum. Unless stating it may ease the process of delivery, this knowledge may tempt others to intervene in your cause.
- Disengaged. You may deny the right to deliver one good to another, but do not allow others to tempt you what you cannot or should not deliver. If your delivery is meant to be secret, do not let your curiosity betray this secrecy.
- Drive. Do not let danger nor time scare you into failing to deliver, but do not let brashness and ease bring your downfall.
Delivery Oath Spells
You gain oath spells at the paladin levels listed.
| Paladin Level | Spells |
|---|---|
| 3rd | Comprehend Languages, Zephyr Strike |
| 5th | Knock, Spider Climb |
| 9th | Haste, Tongues |
| 13th | Leomund's Secret Chest, Freedom of Movement |
| 17th | Steel Wind Strike, Teleportation Circle |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
- Precious Package. As an action, you can use your channel divinity to mark a Large or smaller object you touch with a blessing of safe delivery. For the next 24 hours, the object has double its hit points, resistance to all damage types, shares your Armor Class (unless it naturally has a higher one), and weighs 1 pound to you.
- Far-Reaching Delivery. As a bonus action, you may bless a creature you can see within 30 feet of you with fair winds and safe aim. Until the end of their turn, the next spell or attack they make that only targets one creature has its range doubled, and ignore disadvantage from long range. On a hit, this attack or spell deals extra damage equal to your Charisma modifier.
Aura of Wandering
At 7th level, you and any friendly creatures within 10 feet of you can't be restrained while you are conscious, nor can your movement speeds be reduced by more than half.
At 18th level, the range of this aura increases to 30 feet.
Passionate Delivery
Starting at 15th level, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Furthermore, you can spend a bonus action on each of your turns to teleport to a creature you've damaged since the start of your last turn.
Holy Courier
At 20th level, you can transform to maximize your capacity to deliver what you see fit. As a bonus action, you magically transform and gain the following benefits for 1 minute;
- You can perform melee weapon attacks and Lay on Hands on any creature within your Aura of Wandering.
- You gain a climbing, swimming, and flying speed, and can breathe underwater.
- Your movement speed increases by 15 feet, and you ignore difficult terrain.
Once you use this feature, you can't use it again until you finish a long rest.

