Oath of the Hearth

Those bound to the Oath of the Hearth are sworn to be caregivers of those in need. When others may fall into the paths of despair and loss, it is up to a Paladin of the Hearth to aid them in their time of need. They spread with them the rules of hospitality, and wield a heavy hand towards those who may break them.


Art by OakSentinel!
Tenants of Hearth

The tenants of the Oath of Hearth has its paladins promote warmth, support, and respite to itself and those in need.

Hearth Oath Spells

You gain oath spells at the paladin levels listed.

Paladin LevelSpells
3rdAlarm, Searing Smite
5thContinual Flame, Flaming Sphere
9thBeacon of Hope, Catnap
13thPrivate Sanctum, Wall of Fire
17thDawn, Hallow

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Aura of Respite

At 7th level, you emanate an aura of rest. Whenever you start a short or long rest, an invisible 10-foot radius sphere encapsulates you and is centered around your space. Anything within the sphere is considered lightly obscured to anything outside the sphere. The atmosphere inside the sphere is comfortable, dry, and always under dim light, regardless of the weather outside.

Creatures within this sphere are hidden from divination magic, making them unable to be detected through magical scrying sensors. Whenever a creature within the sphere spends hit die to recover hit points, or finishes their long rest within it, their hit point maximum and current hit points increase by an amount equal to double your proficiency bonus. This increase lasts until the end of their next short or long rest.

The sphere vanishes at the end of your rest or when you leave the sphere.

At 18th level, the range of this sphere increase to 30-feet.

Purified Flames

Starting at 15th level, your warmth sears the souls of your enemies. Whenever you or a friendly creature within 30 feet of you would deal fire damage, you can have it deal radiant damage instead.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses after a long rest.

Symbol of Warmth

At 20th level, you manifest into an avatar of all warmth within the mortal realms. As a bonus action, you gain the following benefits for 1 minute:

Once you use this feature, you can't use it again until you finish a long rest.