Oath of Humility
The Oath of Humility has a paladin strive to keep themselves in the shadows, ensuring that their acts of good are left without an owner. Paladins who dedicate themselves to this oath have their allies given full appreciation of their work, and that their own is nothing but a small piece in the accomplished goal. Paladins of this oath rarely talk about their deeds, as one who helps others has no need to discuss or brag about their acts.

Art by CaptainPacito!
Tenants of Humility
The tenants of the Oath of Humility has paladins values comradery and humbleness above all else.
- Humble. There is no need to boast of your accomplishments. Your actions speaks louder than words.
- Imperceptible. To be noticed is to gather attention. When you help others, do not make it that you work alone. One must not appear remarkable, but instead as someone similar to those around them.
- Camaraderie. Alone one can do so little, but with others the impossible can be achieved. When in groups and recognized for one's efforts, it is best to commend others for their efforts than to simply accept their compliments.
- Acceptance. Life does not always work according to plan. Not every mistake is your fault, nor will you always get what you want. It is through error and failure that one can improve.
Humility Oath Spells
You gain oath spells at the paladin levels listed.
| Paladin Level | Spells |
|---|---|
| 3rd | Disguise Self, Guiding Bolt |
| 5th | Blur, Pass Without Trace |
| 9th | Mass Healing Word, Nondetection |
| 13th | Greater Invisibility, Guardian of Faith |
| 17th | Mass Cure Wounds, Mislead |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
- Together we Win. You can use your Channel Divinity to bolster your allies. As a bonus action, you surge energy into nearby weapons in order to guide their strikes. For the next minute, a number of weapons of your choice equal to your Charisma modifier (minimum 1) within 30 feet of you gain a +1 to hit. If the weapon is not magical, it becomes magical for the duration.
- Hidden Guardian. You can use your Channel Divinity to make yourself unnoticed to the world. As a bonus action, you can add your Charisma modifier to your Dexterity (Stealth, Sleight of Hand) checks for the next 10 minutes. You ignore the stealth disadvantage provided by medium and heavy armor while this Channel Divinity is active.
Aura of Support
Starting at 7th level, your humility aids your allies against failure. When a friendly creature within by your aura of protection fails a saving throw, they can use their reaction to gain temporary hit points equal to your level in your class. These temporary hit points fade away upon the end of the creature's next turn.
If the creature is incapacitated, you may use your reaction instead.
Humbling Strike
At 15th level, your strikes can shatter the enchantments empowering your enemies. Upon hitting a creature with a Divine Smite, you can choose to end any spells on them, so long as those spells are of the same level or lower than the spell slot you expended for this smite.
Once you use this ability, you can’t use it again until you finish a long rest.
Guardian Angel
At 20th level, you take on the form of an invisible guardian, taking on an appearance you choose. For example, creatures who can see through your invisibility might see a humanoid coalescence of stars, a creature composed of constantly shifting colors, or a being with glowing links connecting you with your nearby allies. As an action, you transform. For 1 minute, you gain the following benefits:
- You and anything you carry or wear is invisible.
- When you take the Attack action on your turn, you can cause a friendly creature within 30 feet of you to make an additional weapon attack as part of your action.
- Any friendly creature within 30 feet of you can add a d6 to any attack, damage or saving throw they make.
Once you use this feature, you can’t use it again until you finish a long rest.

