Oath of Love
Those who swear upon love swear to fight against hatred, bigotry, and discrimination. Be it building love through acts of charity, acts of passions, or through acts of camaraderie on the battlefield, these paladins sow the seeds of love and hope within the folks they meet, feeding it so that the places they leave are ones devoid of spite and hatred, but one filled with joy and aspiration.
Tenants of Love
The tenants of the Oath of Love have its paladin value healthy love and camaraderie.
- Nurture Love. It is your duty to grow all the healthy sorts of love everywhere you go. It is better to love first, than to hate first.
- Repair Love. When love is in pieces, it is up to you to repair it. Ensure the love your rebuild is one that will not tear upon others.
- Do not Exploit Love. Love is not to be exploited for selfish gains, it is to push people to higher heights together.
Love Oath Spells
You gain oath spells at the paladin levels listed.
| Paladin Level | Spells |
|---|---|
| 3rd | Healing Word, Charm Person |
| 5th | Calm Emotions, Warding Bond |
| 9th | Sending, Tongues |
| 13th | Death Ward, Guardian of Faith |
| 17th | Dream, Hallow |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
- In the name of Love. You can use your Channel Divinity to sacrifice yourself to aid a comrade. When creature you can see within 30 feet of you would fail a saving throw or be hit by an attack, you can spend a use of your channel divinity and a reaction to suffer the effects instead.
- Bond for Two. You use your Channel Divinity to. As an action, choose two willing creatures you can see within 30 feet of you. As long as the two creatures can see or hear each other, they have advantage on the first attack roll they make on each of their respective turns, and can take the Dash action as a bonus action.
- This lasts for one minute, or until either creature cannot see or hear the other.
Aura of Camaraderie
At 7th level, your passion empowers your allies to keep fight for another day. You and any friendly creatures within 10 feet of you gain a +1 bonus to your Armor Classes.
At 18th level, the range of this aura increases to 30 feet.
Reprimand Manipulation
Starting at 15th level, you can use your Divine Sense to know the location of any charmed creatures, and can spend 5 hit points from your Lay On Hands to cure someone from the Charmed condition. Doing so causes the creature that charmed them to be incapacitated for the next minute, or until they take damage.
Avatar of Love
At 20th level, you can become an embodiment of love. As an action, you gain the following benefits for 1 minute:
- You are immune to being charmed.
- As a bonus action, you can force a creature you can see to succeed a Wisdom saving throw or be charmed by you until the end of their turn. You can also use this as a reaction when a friendly creature within 30 feet of you would be the target of an attack, causing the attacker to be charmed towards their target on a failed save. Creatures immune to being charmed instead have advantage against it when targeted by this.
- You shed bright light 20 feet and dim another 20ft.
Once you use this feature, you can't use it again until you finish a long rest.

