Oathless
An oathless is a paladin who has abandoned or broken their oath, but has not fallen for dark powers. What light that remains within their heart burns still, but searches to be redeemed or to follow a new oath.
An Oathless paladin is not a subclass a character can willingly take when they obtain their 3rd paladin level. This subclass serves as a replacement for a paladin who abandons or breaks their previous oath, acting as a temporary subclass for them to have until they take on a new oath.
Oathless Spells
As an oathless paladin, you do not gain oath spells. Instead, you can prepare a number of paladin spells equal to your Charisma modifier + your paladin level.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
- Come and Take Me. You can use your Channel Divinity to gather creatures to you. As an action, you present your holy symbol and each aberration, celestial, elemental, fey, fiend, or undead within 40 feet of you must make a Wisdom saving throw. On a failed save, a creature can only spend its movement moving towards you, and has disadvantage on attack rolls against creatures other than you. This effect ends after a minute, or when you are incapacitated or die.
- Brief Absolution. You can use your Channel Divinity to temporarily aid a creature in its struggles. As an action, you can touch a creature within range. For the next hour, any conditions, diseases, curses, or detrimental spells it is currently suffering from are suppressed.
Aura of Repentance
At 7th level, you take penance by taking the brunt of harm from those around you. When a creature within 10 feet of you is targeted by an effect that causes them to make an Intelligence, Wisdom, or Charisma saving throw, you can use your reaction to magically be the target of that save, instead of that creature taking it.
At 18th level, the range of this aura increase to be a 30-foot radius.
Redirected Wrongdoing
Starting at 15th level, you can cause a creature to suffer what they would have brought you. Whenever you would fail or succeed a saving throw against an effect that targets only you, you can use your reaction to instead turn the effect back to its creator as if they were the one to fail the saving throw.
Once you have used this feature, you cannot use it again until you finish a long rest.
Channel Divinity: Sharing the Burden
At 6th level, you can aid your friends in time of danger by dimming their pain. When a creature you can see within 30 feet of you takes damage, you can use your reaction to choose a willing creature you can see to split the pain. Both creatures take half the damage dealt. Apply any damage resistance or vulnerability of the creatures involved after you distribute the damage.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses after a long rest.
Newfound Oath
At 20th level, you have reached the absolution that you couldn't find before.
As a bonus action, choose a Sacred Oath other than this one. You immediately change to that oath. Doing so also activates their 20th level feature, which remains until its duration expires.

