Oath of Power
Those who follow the oath of power are often fanatics of war, folks who seek to improve their station, or devout followers to a god of strength. There nevertheless exist individuals who swear upon this oath for good intentions, seeking to improve themselves in order to avenge what they lost, to regain what was once rightfully theirs, or to take down the unsurmountable.
Tenants of Power
The tenants of the Oath of Power push its paladins to seek growth at whatever cost in order to achieve their goals.
- Take Pride. You are on a path to become all-powerful. Do not let insults and defeat change your sight on that.
- Take Respect. Power comes in many forms. You may not appreciate how a creature obtained their power, but you must respect the result.
- Take Power. When the opportunity presents itself, obtains the means to grow stronger. How else will you further your goal?
- Take Action. Your quest for power is not one done through inaction. You must use your capabilities to the fullest, and not shy away, if you wish to grow stronger.
Power Oath Spells
You gain oath spells at the paladin levels listed.
| Paladin Level | Spells |
|---|---|
| 3rd | Absorb Element, Hunter's Mark |
| 5th | Blur, Enhance Ability |
| 9th | Haste, Pulse Wave |
| 13th | Death Ward, Dominate Beast |
| 17th | Circle of Power, Steel Wind Strike |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
- Physique of Giants. You can use your Channel Divinity to raise the threshold of a creature's might. As a bonus action, choose a creature you can see within 60 feet. For the next minute, they treat any Strength checks and saving throws with a roll of 9 or lower as a 10 instead.
- Roar of Strength. As an action, you use your Channel Divinity to force any hostile creatures within 30 feet of you to succeed a Strength saving throw against your spell save DC or be pushed 20 feet away from you or towards you.
Strength Within Self
At 7th level, your spirit empowers the body. You and friendly creatures within 10 feet of you add your Charisma modifier to Strength Checks, and are treated as one size larger for the purpose of grappling, shoving, and carrying capacity.
At 18th level, the range of this aura increases to 30 feet.
Seize Power
Starting at 15th level, you can seize a creature's attempt for power for yourself. When a creature would cast a spell with a range of self, you can spend a reaction to attempt an ability check using your spellcasting ability against the targets spellcasting DC. On a success, you also gain the effects of the spell. This lasts for half the duration of the spell, but does not require concentration on your part.
Once you have successfully used this feature, you can't use it again until you finish a long rest.
Embodiment of Power
At 20th level, you can temporarily shed your mortal form to become a manifestation of pure strength. As an action, you can ascend to a form of pure power for the next minute:
- Your Strength and Charisma increase by 2.
- At the start of each of your turns, you gain an amount of temporary hit points equal to your Strength score.
- You can use your Roar of Strength without expending any uses.
Once you use this feature, you can't use it again until you finish a long rest.

