Conclave of the Survivor

Where seemingly no creatures could live, you have managed to make it your home. Rangers of this conclave carry with them a piece of the most extreme environments, empowering them and giving them an edge to their survival.

Survivor Magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Survivor Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Ranger LevelSpells
3rdAbsorb Elements
5thEnhance Ability
9thLeomund's Tiny Hut
13thOtiluke's Resilient Sphere
17thControl Weather

Elemental Adaptation

At 3rd level, you have grown stronger through your encounters with hostile environments. Choose one of the following benefits.

Each time you gain a level in this class, you can choose to swap your current benefit for another.

At 7th level, you gain an extra benefit of your choice.

Weather Within Grasp

Also at 3rd level, your attacks carry a fragment of the extreme environments around the world. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. Once on each of your turns, a weapon attack you make deals an extra 1d4 damage of that type. You ignore resistances to that damage type when dealing this damage.

You can change this chosen element after finishing a short or long rest.

At 11th level, this damage increases to 1d6.

Blessing of the Environment

At 7th level, your connection to the environment grants you magic tied to it. You gain an additional spell based on your current Elemental Adaptation benefits. These two spells counts as ranger spells for you, but don't count against the number of ranger spells you know.

You can cast either spells as a 2nd-level spell once without expending a spell slot. Once you cast a spell in this manner, you can't do so again until you finish a long rest.

Improved Elemental Adaptation

Upon reaching 11th level, you treat any environment as home. Choose one of the two benefits you possess from your Elemental Adaptation feature. You gain its following benefit.

At the end of a long rest, you can choose to swap this benefit with that granted by your other Elemental Adaptation.

Ultimate Survivor

At 15th level, you can cast Primordial Ward once without expending a spell slot. When doing so, the spell does not require concentration.

Once you have used this feature, you can't use it again until you finish a long rest.