Conclave of the Tiny

You are a sworn protector and ambassador for nature's miniature creatures. Be it through a gift from the Chwinga, trained by sprites, or having raised plenty of tiny beings, you have learned to take on a form akin to them and gift those who aid you in their protection.

Tiny Magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Tiny Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Ranger LevelSpells
3rdDruidcraft, Absorb Elements
5thPass Without Trace
9thMeld Into Stone
13thConjure Minor Elementals
17thMislead

Power of the Small

At 3rd level, you know how to imbue yourself with the power of the smallest beings. As a bonus action, you magically gain the following benefits, which last for 1 minute:

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

Nature's Shelter

Also at 3rd level, you can recede into the environment to protect yourself. As an action, you enter a plant, stone object, or water source within 5 feet of you that is large enough to fully contain you and anything you carry. Nothing of your presence remains visible or otherwise detectable by nonmagical senses while you are sheltered, and you can remain in this shelter up to a number of minutes equal to your proficiency bonus.

While inside this shelter, you have blindsight with a range of 15 feet, allowing you to sense anything within that range while you are sheltered. You can't be targeted by any attack, spell, or other effect while inside this shelter. This feature ends early if you use your action to emerge from this shelter or if the shelter is destroyed. If the shelter is destroyed, you are forced out and appears in the nearest unoccupied space, but you are otherwise unharmed.

If you use this feature while under the effect of your Power of the Small feature, you remain Tiny until you leave your shelter, and can remain in this shelter for a number of hours equal to your proficiency bonus.

Once you have used this feature, you can't do so again until you finish a long rest, or until you expend a spell slot to regain a use of this feature.

Gift of the Wild

At 7th level, you can provide a small gift to those who help you. As an action, you touch a willing creature within 5 feet of you, and choose a ranger spell you know. This spell must be of a level equal or lower than half your proficiency bonus. You grant that creature the ability to cast that spell at that level without expending any spell slots, using your spellcasting ability and spell save DC for the spell.

You can perform this feature a number of times equal to your proficiency bonus, and you regain all expended uses after you finish a long rest.

Wrath of the Tiny

At 11th level, you are terrifying regardless of your size. The extra damage you deal with your Power of the Small feature increases to 2d4, or 2d6 while you are within the creature's space.

Additionally, you can curse a creature to shrink. Choose a creature you can see within 30 feet of you to make a Constitution saving throw against your spell save DC. On a failure, it and everything it is wearing becomes Tiny, and its weight is reduced by half for each size category it shrinks into before becoming tiny. While in this size, the target's weapon attacks deal 1d8 less damage, and it has disadvantage on Strength saving throws and Strength checks. A creature remains this size for one minute, or for up to an hour if you concentrate on the effect (as if concentrating on a spell). The effect ends early if you or the target dies, or if you break concentration.

Once you have successfully used this feature, you can't use it again until you finish a long rest.

Greater Wild Gift

At 15th level, you can provide greater gifts to your allies. Whenever you would give a creature a spell through your Gift of the Wild feature, you can instead give that spell at any spell level that you can cast.

Once you have used this feature, you cannot do so again until you finish a long rest.