Divine Executioner
While a Paladin may represent their deities spirit and a cleric their will, a divine executioner represents their god's hidden wrath. When a church requires a more discrete approach or requires an act of divine punishment where their enemies least expect it, they call upon these holy rogues. You share a special connection to your god and ideology, one imbued with your faith's desire to achieve your tasks.
Spellcasting
When you reach 3rd level, your deity and your faith empowers your capabilities in taking down your enemies.
Divine Executioner Spellcasting Table
| Rogue Level | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th |
|---|---|---|---|---|---|---|
| 3rd | 3 | 3 | 3 | |||
| 4th | 3 | 4 | 3 | |||
| 5th | 3 | 4 | 4 | |||
| 6th | 3 | 5 | 4 | |||
| 7th | 3 | 5 | 4 | 2 | ||
| 8th | 3 | 6 | 4 | 2 | ||
| 9th | 3 | 6 | 4 | 2 | ||
| 10th | 4 | 7 | 4 | 3 | ||
| 11th | 4 | 7 | 4 | 3 | ||
| 12th | 4 | 8 | 4 | 3 | ||
| 13th | 4 | 8 | 4 | 3 | 2 | |
| 14th | 4 | 9 | 4 | 3 | 2 | |
| 15th | 4 | 9 | 4 | 3 | 2 | |
| 16th | 4 | 10 | 4 | 3 | 3 | |
| 17th | 4 | 10 | 4 | 3 | 3 | |
| 18th | 4 | 11 | 4 | 3 | 3 | |
| 19th | 4 | 11 | 4 | 3 | 3 | 1 |
| 20th | 4 | 12 | 4 | 3 | 3 | 1 |
Cantrips
You learn three cantrips of your choice from the cleric spell list. You learn an extra cleric cantrip of your choice at 10th level.
Spell Slots
The Divine Executioner Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell Searing Smite and have a 1st-level and a 2nd-level spell slot available, you can cast Searing Smite using either slot.
Spells Known of 1st Level and Higher
You know three 1st-level paladin spells of your choice from the paladin spell list that don't restore hit points. The Spells Known column of the Divine Executioner Spellcasting table shows when you learn more paladin spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 8th level in this class, you can learn one new spell of 1st or 2nd level.
The spells you learn at 8th, 14th, and 20th level can come from the cleric spell list, so long as they don't restore hit points or bring a creature back from the dead.
Whenever you gain a level in this class, you can replace one of the paladin spells you know with another spell of your choice from the paladin spell list. The new spell must be of a level for which you have spell slots.
Spellcasting Ability
Wisdom is your spellcasting ability for your paladin spells, since you've gained your spells through your connection and faith to your deity and ideologies. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.
Spell Save DC = 8 + your Proficiency Bonus + your Wisdom Modifier
Spell Attack Modifier = your Proficiency Bonus + your Wisdom Modifier
Holy Strikes
At 3rd level, your strikes sears your enemy's spirit. You can have your Sneak Attack deal radiant damage. You can also use your Sneak Attack against fiends, undead, and creatures conjuring them, even if you don't have advantage on the attack roll, but not if you have disadvantage on it.
Divine Wrath
At 9th level, your faith avenges you when your enemies try to strike you down. When using your Uncanny Dodge, you can cause your attacker to make a Wisdom saving throw against your spell save DC. On a failed save, they are blinded until the end of your next turn. A fiend or undead affected by this feature also takes radiant damage equal to half the amount you took.
You can use this feature a number of times equal to your proficiency bonus, and regain all expended uses upon finishing a long rest.
Gifted Talent
At 13th level, you can call upon your faith to guide you against your foes. Your Reliable Talent feature works with any ability check, so long as it involves a celestial, fiend or undead.
Divine Judgment
At 17th level, your faith fully empowers you to finish the job it set you. When attacking a creature affected by your Divine Wrath feature, a fiend, or an undead, you can cause your Sneak Attack to deal maximum damage, instead of being rolled.
Once you use this feature, you can't do so again until you finish a long rest, unless you spend a 3rd level spell slot.

