Cursed

Some sorcerers may find their awakened magical lineage a blessing, while others may see it as a curse placed upon them. To others, their magical lineage comes from curses. Be it due to a vile act your ancestor committed ages ago, a cursed artifact they took, or the vengeance of their enemy's dying breath, the end result brought you to be a creatures touched with curses and misery. How you handle this power is up to you; do you strive to aid and prevent the spread of curses, or do you wish to invoke your wrath upon the world through hexes and maledictions?

Cursed One Spells

You learn additional spells when you reach certain levels in this class, as shown below. Each of these spells count as sorcerer spells for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an enchantment or necromancy spell from the sorcerer, wizard, or warlock spell list.

Sorcerer LevelSpells
1stBane, Hex
3rdBlindness/Deafness, Lesser Restoration
5thBestow Curse, Remove Curse
7thBlight, Confusion
9thContagion, Greater Restoration

Curse Devourer

Upon choosing this bloodline at 1st level, you can absorb the bad luck from other creatures. When another creature you can see within 60 feet of you is about to roll a d20 with disadvantage, you can use your reaction to instead have them roll with advantage. Doing so causes you to gain an amount of temporary hit points equal to 1d6 + your sorcerer level, while your next d20 roll is rolled with disadvantage.

While you have disadvantage in this way, you can't use this feature again until you roll a d20 roll, nor can you negate this disadvantage with advantage.

Versatile Maledictions

Starting at 6th level, your lineage innately aids you against new curses. You are immune to the *Hex* spell and curses from magical items.

Additionally, you gain the following abilities.

Once you have used one of these abilities, you can't use it again until you finish a long rest.

Despite The Odds

At 14th level, you reap the rewards when you overcome your cursed life.

Additionally, you are immune to the Bestow Curse spell.

Reciprocal Curse

At 18th level, you know how to share any banes you may have. When a creature would cause you to suffer a condition, you can spend 2 sorcery point to have them suffer the same condition until you no longer suffer from that condition.

Additionally, you are immune to any effects that can be ended via the *Remove Curse* spell.