The Automaton
Composed of materials that should not normally produce sentience, your animated patron possesses a powerful spark of life within it. Be it by accident, calculated decisions, or through new emotions, they have passed a part of their spark to you.
Automaton Expanded Spell-List
| Warlock Level | Spells |
|---|---|
| 1st | Absorb Elements, Grease |
| 3rd | Heat Metal, Immovable Object |
| 5th | Slow, Tiny Servant |
| 7th | Otiluke's Resilient Sphere, Summon Construct |
| 9th | Creation, Wall of Stone |
Bonded to Metal
Starting at 1st level, you gain proficiency in heavy armor and shields. You use your Charisma score, rather than your Strength score, for determining the Strength requirement for armor. It also takes you half as much time to don or doff armor.
Repairing Touch
Also at 1st level, you learn the Mending cantrip, and it does not count against the number of cantrips you know. You can cast it to perform one of the following:
- You cast the cantrip on yourself, a construct, or an object, restoring a number of d4's worth of hit points equal to your proficiency bonus.
- You cast the cantrip on a weapon or armor. For the next 10 minutes, the object becomes a magical item, granting a +1 bonus to AC if it is armor or a +1 bonus to attack and damage rolls if it is a weapon.
- You cast the cantrip on a magic item. If the item has any spent charges, you restore one charge. A magic item can't regain a charge like this again until you finish a long rest.
You can cast Mending in any of these ways a total number of times equal to your proficiency bonus, and regain all expended uses after a long rest.
Automatic Adaptation
Starting at 6th level, you can become more resistant to an effect after suffering from it. Whenever you are forced to make a saving throw that would inflict a condition on you, you can spend your reaction to gain advantage on future saving throws against that condition. You have advantage against that condition until you spend your reaction in this way again against a different condition.
Artificial Longevity
Starting at 10th level, you suffer none of the drawbacks of old age, can't be aged magically, and no longer require food, water or air to survive.
Additionally, you are immune to any spell or effect that would unwillingly alter your form or reduce your ability scores.
Animate Colossus
Starting at 14th level, you can use your patron's gift to animate greater objects. You learn the Animate Object spell. It counts as a warlock spell for you, but it doesn't count against the number of spells you know. You can also cast it once without using a spell slot, and you regain the ability to do so when you finish a long rest.
Whenever you cast this spell, you can choose to target one nonmagical object of Gargantuan size with this spell. This object must not take an amount of space that exceeds 25 feet by 25 feet, and counts as ten objects for the purpose of the spell. This object has the following statistics:
- Gargantuan - HP: 120, AC: 10, Attack: +9 to hit, 3d10 + 6 damage, Str: 22, Dex: 6
If the object is securely attached to a surface or larger object, it detaches from that surface or object.

