Pact of the Gauntlet

You can use your bonus action to create your pact gauntlets around your hands and forearms. If you lack a hand or arm, it becomes a magical prosthetic for that limb. You can choose the appearance and design these gauntlets take each time you create them. While you have these gauntlets donned, your unarmed strikes deal 1d6 + your Charisma modifier on a hit, and you use your Charisma modifier, rather than your Strength modifier, for their attack rolls. Your unarmed attacks are also considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Your pact gauntlets disappear if you dismiss them (no action required), doff them, or if you die.

You can turn a pair of magic gauntlets or bracers into your pact gauntlets by performing a special ritual while you hold them. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the gauntlets, shunting them into an extradimensional space, and they appears whenever you create your pact gauntlets thereafter. You can't affect an artifact or a sentient weapon/item in this way. The gauntlets or bracers ceases being your pact gauntlets if you die, if you perform the 1-hour ritual on a different pair of gauntlets or bracers, or if you use a 1-hour ritual to break your bond to it. The gauntlets or bracers appears at your feet if they are in the extradimensional space when the bond breaks.

Pugilist's Gauntlets

You count as one size larger for the purpose of grappling creatures as well as for when creatures attempt to grapple you.

Additionally, you gain a bonus to Strength (Athletic) checks made to attempt or escape a grapple equal to your Charisma modifier.

Finally, your unarmed strikes gain a +1 bonus to their attack and damage rolls, and can deal slashing or piercing damage when you hit a creature with them while you have your pact gauntlets donned.

Spellcaster's Gauntlets

You can use your pact gauntlets as a spellcasting focus for your warlock spells. If you are wearing a gauntlet on a hand, you can use that hand to perform somatic components for a spell you cast and you can use that gauntlet as a spellcasting focus even if you are holding something in that hand.

In addition, you cast spells that use a ranged spell attack as a melee spell attack instead, changing the range to Touch as a result.

Finally, whenever you cast a spell that has a range of touch, you can change the range to be 15 feet.

Eldritch Fists

Prerequisite: 5th level
You can attack with your pact gauntlets twice, instead of once, whenever you take the attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 17th level in this class.

Additionally, your unarmed strikes can now deal fire damage while you have your pact gauntlets donned.

Hawk Strike

Prerequisite: 5th level
Whenever you would take the Attack action, choose a creature within 15 feet of you. They must succeed a Strength save or be pulled 10 feet towards you. The next time you hit them with your pact gauntlets on this turn, you can expend a warlock spell slot to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can push the target 30 feet away from you if it is Huge or smaller.

Lockbreaking Fists

Prerequisite: 7th level
You can cast Knock at will, without expending a spell slot.

Snap Away

Prerequisite: 7th level
You can cast Banishment as a 4th level spell without expending a spell slot or material components. You can't do so again until you finish a long rest.

Grasp of Stone

Prerequisite: 9th level
You can cast Maximilian's Earthen Grasp at will, without expending a spell slot or material components

Superior Pact Gauntlet

Prerequisite: 9th level
You count as one size larger for the purpose of grappling creatures as well as for when creatures attempt to grapple you. You have advantage on Strength checks against creatures of your size or smaller.

Additionally, your unarmed strikes gain a +2 bonus to their attack and damage rolls, and can deal cold, thunder, or lightning damage when you hit a creature with them while you have your pact gauntlets donned.

Power Gloves

Prerequisite: 12th level
While you have your pact gauntlets donned, your Strength score is equivalent to your Charisma score. This has no effect if your Strength score is already equal or higher than your Charisma score.

Titan Fist

Prerequisite: 12th level
You can cast Bigby's Hand without expending a spell slot or material components. You can't do so again until you finish a long rest.

Far Grip

Prerequisite: 15th level
You can cast Hold Person as a 2nd level spell at will, without expending a spell slot. When a creature succeeds their saving throw against this spell, you can't target them through this feature again until you finish a long rest.

Ultimate Pact Gauntlets

Prerequisite: 15th level
While you have your pact gauntlets donned, your unarmed strikes gain a +3 bonus to their attack and damage rolls, and can deal radiant, necrotic, psychic, or force damage when you hit a creature with them.