Pact of the Gem

Your patron gives you a priceless Tiny gemstone called a Vault Jewel. When you gain this feature, choose one of your limbs. This gemstone is embedded within that limb or replaces it if they are of similar size, such with the case if you place it in your eye socket. Your limb still works as normal despite the gemstone's position.

This gemstone contains an extradimensional space, allowing you to store your wealth within it (no action required). This gemstone can hold coins, bullions, gemstones, and other systems of currency, as well as costly material components. This currency must be of size Small or smaller, and you must be touching it in order to store it. Retrieving a total amount currency equal to 100gp, or one item above that cost, requires a bonus action.

Eldritch Interest

As a bonus action, you can transmute any currency within your Vault Jewel into another currency. As such, you could turn 100 silver coins into 10 gold coins or 1 agate, 10 peridots into 1 black pearl or 50 platinum coins, or 3 platinum coins into 300 silver coins.

Additionally, so long as you keep an amount of gp equal to your character level within your Vault Jewel, your patron adds one gp into your Vault Jewel whenever you finish a long rest.

Prerequisite: 5th level
!!!! Improved Vault

Your gemstone can now hold magic items that you can wield or wear. You can store or retrieve up to one magic item at a time as a bonus action.

Additionally, whenever you store a magic item you are attuned to, you still benefit from its innate magical properties that don't require any actions to use.

Finally, if you store a cursed magic item that you are attuned to, the curse is suppressed until you retrieve the item or are cured of the curse and your attunement to that magic item.

Instill Envy

Prerequisite: 5th level
You can cast Incite Greed without expending a spell slot or material components. You can't do so again until you finish a long rest.

Illusory Money

Prerequisite: 7th level
You can create counterfeits of the wealth within your Vault Jewel. As an action, choose a piece of currency within your Vault Jewel. You create an illusory copy identical to it in your hand. This copy lasts for an hour if it is a coin or precious metal, and 10 minutes if it is a gem.

To discern that this is a fake, a creature can use its action to inspect your copy and must succeed on an Intelligence (Investigation) check against your spell save DC.

Once you have made a counterfeit in this manner, you cannot do so again until you finish a short or long rest.

Temporary Storehouse

Prerequisite: 7th level
You can cast Wristpocket at will, without expending a spell slot or material components.

Gem of Power

Prerequisite: 9th level
Your Vault Jewel can hold a portion of your magic for a later date. As an action, you can store one of your warlock spell slots into your Vault Jewel, conserving it until you retrieve it as a bonus action. You cannot retrieve this spell slot if you currently have your full amount of warlock spell slots.

Sanctum of Wealth

Prerequisite: 9th level
You can cast Mordenkainen's Private Sanctum without expending a spell slot or material components. You can't do so again until you finish a long rest.

Pay the Toll

Prerequisite: 12th level
You can cast *Passwall* without expending a spell slot or material components. You can't do so again until you finish a long rest.

Warlock's Will

Prerequisite: 12th level
At the end of a long rest, choose a creature you know. The next time you die, your gem isn't destroyed but instead teleported to that creature. Until you are brought back to life, your Vault Jewel remains on that creature's person, and they gain the benefits of this pact and any invocations you have that has this pact as a prerequisite.

Pay to Live

Prerequisite: 15th level
Whenever you would be brought to 0 hit points, you can use your reaction to spend 300 gp within your Vault Jewel and be brought back to 1 hit point. Every time you do so, increase this cost by 100 gp.

Soul Gem

Prerequisite: 15th level
You can contain the souls of the recently departed into your Vault Jewel. When a creature dies within 60 feet of you, you can use your reaction to contain their soul within your Vault Jewel. You can contain up to one soul in this manner, and can telepathically communicate with it. If you already have a soul within your Vault Jewel, you cannot contain another.

While a soul is within your gem, you can cast the Resurrection spell without expending a use of your Mystic Arcanum. You can also cast the spell if you do not have access to the creature's body. Doing so causes the spell to provide a new body for the creature.

Once you have resurrected a creature in this manner, you cannot use this eldritch invocation again until 7 days have passed.