School of Arcane Dialects

Communication is the tool for progress and cooperation within any groups of people. The wizards who study under the School of Tongues often seek a way to bring the world together through language, or manipulate the world through clever wordplay. With this expertise, these wizards can make or destroy cohesion, and can cast their spells through noise alone.

Educated Speech

When you take this school at 2nd level, you learn three languages of your choice. You also gain a bonus to Charisma checks equal to your Intelligence modifier (minimum of +1).

Alter Communication

Also at 2nd level, your knowledge in languages allows you to alter someone's capacity's to communicate. As an action, you can force a creature you can see or hear within 30 feet of you to make a Wisdom saving throw against your spell save DC. On a failed save, you can force one of the following onto them;

On subsequent turns, you can use your bonus action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 30 feet away from the creature, or if you can no longer hear or see the creature.

Wary of Silver-Tongues

At 6th level, you have advantage on saving throws against being charmed and frightened when it has verbal components.

You also only require a verbal component to cast cantrips.

Linguistic Magic

At 10th level, you no longer require somatic components for spells that use verbal components. If a spell has somatic components and no verbal components, you can instead cast it with a verbal component.

Multilingual Voice

At 14th level, you are always under the effect of the Tongues spell, and are immune to the Silence spell and effects akin to it.

As an action, you can magically share the Tongues effect of this feature to another willing creature you can see or hear within 15 feet of you. This shared effect lasts for 1 hour.