School of the Mimicry
Curiosity is as dangerous as it is rewarding. To some wizard, they push their curiosity to its limits, delving into the eldritch depths in order to uncover mysteries surrounding their reality and others. These wizards do not limit themselves to the teachings common for other wizard, which can be often seen as a great offense and insult to other wizards. But on the verge of insanity and greatest, these eldritch wizards could not care less about the offense of their fellow magus.

Art by Mossygator!
Adept Plagiarist
When you choose this school at 2nd level, you are adept in reading and copying other writings. You halve the amount of time it takes to copy a spell into your spellbook. Additionally, you are proficient in the Forgery kit, and can use it as a spellcasting focus for your wizard spells.
Spell Theft
Also at 2nd level, you know how to mimic spells you witness. Whenever a creature that you can see within 60 feet of you would cast a spell that you don't know but can cast at a level of which you have spell slots, you can use your reaction to copy the spell. Copied spells count as prepared wizard spells for you, but don't count for the number of spells you have prepared. Copied spells are copied at their lowest possible spell level, and cannot be cast using higher level spell slots.
You can copy a combined spell level worth of spells equal to your proficiency bonus, and you can't copy a spell with a spell level higher than your proficiency bonus. Once you finish a long rest, you lose any copied spells you have.
Empowered Possession
Starting at 6th level, spells you could normally learn become more powerful when copied. Whenever you copy a spell from the wizard spell list, you can choose to gain one of the following benefits when casting it:
- You have advantage on the attack roll made for this spell.
- You treat any rolled 1's on the damage die of this spell as 2's.
- You have advantage on Constitution saving throws made to maintain your concentration on this spell.
Additionally, you have advantage on saving throws from spells that you have currently copied.
Transcribe Copy
At 10th level, you can keep copied spells within your book. As an action, you can add a copied spell into your spellbook, costing you half the price it would take normally. When added into your spellbook, a copied spell can be cast using higher level spell slots if it can. You can transcribe up to 2 copied spells of any level into your spellbook, and must replace one of your choice when you want to add another.
Additionally, the combined spell levels of spells you can copy is now equal to double your proficiency bonus.
Fraudulent Redirection
Beginning at 14th level, you can claim someone else's spell as your own as they cast it.
When a creature that you can see within 60 feet of you would cast a spell, you can attempt to seize it as a reaction. Make an ability check using your Intelligence modifier. The DC equals 8 + the target's spellcasting modifier + the spell’s level. You have advantage on this check if you already know this spell.
On a success, the creature's spell fails and has no effect, and you immediately cast the spell. If the spell requires a spell slot in which you do not have, you cast it using the closest spell slot you have above it. If you don't have any spell slot of that level or higher, you instead cast it using the closest spell slot you have below it, and you take a number of d6's worth of necrotic damage equal to the spell's lowest possible spell level. This damage ignores resistance and immunity, and cannot be reduced in any way.
Once you have cast a spell using this feature, you cannot use this feature again until you finish a long rest.

