Talent of the Rift-Render
While many study the planes for the sake of exploration and discoveries, others seek the power of the planes to empower their abilities in combat. Rift-Renders are those who seek to fuse primordial magic with martial combat, utilizing their weapons to carve planar rifts. These spellblades can strike through their rifts and banish their foes to their favoured planes, in time even capable of storing their elemental magic inside their weaponry.
Planar Warrior
Upon taking this flair at 3rd level, you have studied the blade alongside the planes. You gain proficiency with medium armor and martial weapons. Your unarmed strikes also now deal bludgeoning damage equal to 1d4 + your Intelligence modifier on a hit.
Finally, you gain proficiency in your choice of the Athletics or Acrobatics skill. Each time you use that skill, you can use your Intelligence modifier rather than their associated stat modifier.
Cleave Reality
Also at 3rd level, you can channel both steel and magic to carve rifts in reality. As part of a weapon attack or unarmed strike, you can expend a use of your Planar Rift feature. On a hit, you deal extra force damage equal to 1d4 + your Conduit level, or half as much on a miss.
Regardless of a hit or miss, you create a rift in the target's space. For its duration, any attack you make with the Attack action can originate from your space or the rift's space. You make this choice for each attack.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.
Primordial Weapon
At 10th level, you can imbue and store elemental magic into your weapons. Upon casting a spell, you can store it inside a weapon you are holding, expending the spell slot but delaying the spell's effect. The next time you hit a creature with this weapon, you can activate the spell, causing the target creature to be the sole target of the spell.
You can only have one spell stored in this manner at any given moment.
Extraplanar Strike
Starting at 14th level, you learn the Banishing Smite spell, but it doesn’t count against the number of conduit spells you know.
When using your Cleave Reality feature, you can choose to instead cast 'Banishing Smite rather than deal extra damage. Doing so expends the planar rift use, rather than expending a spell slot.
Once you have used this feature, you can't use it again until you finish a long rest.

