Talents of a Mage Spirit

Your spirit delved into the depths of magic, but perished before they could the bottom. Be it finishing an incomplete spellbook, hunting down the perfect spell, or finish the problem they sought magic could solve, mage spirits provide you a library of magical talents.

Aided Concentration

You have advantage on Constitution saving throws that you make to maintain your concentration on a spell.

Arcane Spirit

You can cast the Detect Magic spell at will.

Initiate Intellectual Magic

Choose two cantrips and one 1st level spell from the Wizard spell list. These spells count as soul-seer spells for you, are always prepared, and don’t count against the number of soul-seer spells or cantrips you can prepare each day.

Mage Adept

You can prepare an additional amount of soul-seer spells equal to half your proficiency bonus.

Improved Intellectual Magic

Prerequisites: 5th level
You learn two 2nd level spells from the Wizard spell list. These spells count as soul-seer spells for you, but they don’t count against the number of soul-seer spells you prepare.

Protean Spirit

Prerequisites: 5th level
Choose one 1st level spell from the Wizard spell list. You treat it as always prepared, and it doesn't count against the number of soul-seer spells you prepare each day. You can cast this spell without expending a spell slot, regaining the ability to do so after finishing a long rest.

Recollected Knowledge

Prerequisites: 5th level
Whenever you make an Intelligence check, you can spend a reaction and reroll. You must choose to reroll before knowing if the previous was a success or failure, and must take the new roll.

You can reroll in this manner a number of times equal to your proficiency bonus, and you regain all expended uses after a long rest.

Greater Intellectual Magic

Prerequisites: 9th level
You learn two 3rd level spells from the Wizard spell list. These spells count as soul-seer spells for you, but they don’t count against the number of soul-seer spells you prepare.

Mage's Tower

Prerequisites: 9th level
You learn the Galder's Tower spell, and can cast it as a ritual spell.

Warded Intellect

Prerequisites: 9th level
You gain proficiency in Intelligence saving throws.

Superior Intellectual Magic

Prerequisites: 13th level
You learn two 4th level spells from the Wizard spell list. These spells count as soul-seer spells for you, but they don’t count against the number of soul-seer spells you prepare.

Knowledge of the Ages

Prerequisites: 13th level
Choose one 5th level and 6th spell from the Wizard spell list. These spells count as soul-seer spells for you, are always prepared, and don’t count against the number of soul-seer spells or cantrips you can prepare each day. You can cast this 6th level spell once a day.

Supreme Intellect

Prerequisites: 17th level
Choose one 5th level and 6th spell from the Wizard spell list. These spells count as soul-seer spells for you, are always prepared, and don’t count against the number of soul-seer spells or cantrips you can prepare each day. You can cast this 6th level spell once a day.

Mastery of the Arcane

Prerequisites: 17th level
Choose a 1st-level spell from the soul-seer spell list. You can cast that spell at its lowest level without expending a spell slot while you have it prepared. If you want to cast it at a higher level, you must expend a spell slot as normal.